Box Breaker

Show off your games, demos and other (playable) creations.
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: Box Breaker

Post by kikito »

I liked this, very nicely done!

I've got a very small complain: I feel that the space key is unnecessary. Just use the left mouse click for both firing and releasing the initial ball.
When I write def I mean function.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Box Breaker

Post by bartbes »

GijsB wrote:you may want to speed up your code a little with locals
WHY?!

The use of locals itself is good, you know, for what they're meant for, but don't go optimize without reason (like GijsB wants you to do).
What do they say again? Premature optimization is the root of all evil?

As for the actual game, it seemed a bit slow, and impossible for me to lose (I gained more lives than I lost). Aside from that, great stuff.

Oh, and like kikito said, mouse control + spacebar? What?
User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: Box Breaker

Post by GijsB »

bartbes wrote:
GijsB wrote:you may want to speed up your code a little with locals
WHY?!

The use of locals itself is good, you know, for what they're meant for, but don't go optimize without reason (like GijsB wants you to do).
What do they say again? Premature optimization is the root of all evil?

As for the actual game, it seemed a bit slow, and impossible for me to lose (I gained more lives than I lost). Aside from that, great stuff.

Oh, and like kikito said, mouse control + spacebar? What?
'it seemed a bit slow'

:roll:
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Box Breaker

Post by bartbes »

Not slow as in the game was running slow. Slow as in the gameplay was slow. Big difference.
User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: Box Breaker

Post by GijsB »

bartbes wrote:Not slow as in the game was running slow. Slow as in the gameplay was slow. Big difference.
oohh sorry then ._.
User avatar
tentus
Inner party member
Posts: 1060
Joined: Sun Oct 31, 2010 7:56 pm
Location: Appalachia
Contact:

Re: Box Breaker

Post by tentus »

You've got a decent amount of unneeded files in there you should probably remove before publishing. Also, it's trivially easy to move all of your images and sound effects into folders, and do a search-replace to make the code look into the right places. Keeping resources well organized is generally a good idea, no matter how big or small the project is.

This link ought to help you a bit: conf.lua on the wiki.
Kurosuke needs beta testers
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Box Breaker

Post by Robin »

As I said before, I really like this, but it is awfully laggy for me at times (perhaps I should try it with less programs running).
kikito wrote:Just use the left mouse click for both firing and releasing the initial ball.
This.

Also, I missed a "pause" feature -- especially because it grabs the input and the only way to get out is to quit the game. So I made a rudimentary pause, feel free to improve on it:
BoxBreaker.love
(687.93 KiB) Downloaded 104 times
Help us help you: attach a .love.
User avatar
JDFight
Prole
Posts: 27
Joined: Tue Sep 13, 2011 2:44 am
Location: USA

Re: Box Breaker

Post by JDFight »

wow - thanks for all of the comments everyone - Glad some people have actually played it and enjoyed it - I have a lot of feedback to start making improvements on the game :)

I think my next step will be to organize the code and resource files - Then I will start making some gameplay tweaks - For instance, mouse clicks and space bar came from the fact that I started with the space ball to serve the ball and then ended up adding the mouse button shooting later - implementing pause when releasing the mouse is also a good suggestion...

Thank again!
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: Box Breaker

Post by TechnoCat »

I love the super multi-ball item. I always aim for that and have fun watching the balls go everywhere.
User avatar
T-Bone
Inner party member
Posts: 1492
Joined: Thu Jun 09, 2011 9:03 am

Re: Box Breaker

Post by T-Bone »

You know what would have been awesome? Gamepad controls! :neko:
Post Reply

Who is online

Users browsing this forum: No registered users and 48 guests