[LD20] It's Time

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Lafolie
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Re: [LD20] It's Time

Post by Lafolie »

knorke wrote: But just some variation: ladders, standing on furniture etc.
Maybe headshots could deal more damage? (can aim for head by jumping or standing on slopes etc)
That would be cool. You could maybe have some parts with 2 floors/levels that eventually merge back together, like Ghouls and Ghosts' early levels.
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Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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bitlord
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Re: [LD20] It's Time

Post by bitlord »

This game is really cool. too bad it is too short :(
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vrld
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Re: [LD20] It's Time

Post by vrld »

You can access a very unusable editor by pressing [e] at the title screen. Saving is done by pressing [s] and redirecting the standard output to a file:

Code: Select all

love itstime.love > level.lua
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

hump | HC | SUIT | moonshine
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