What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
CrimsonGuy
Prole
Posts: 41
Joined: Thu Apr 04, 2019 3:32 pm

Re: What's everyone working on? (tigsource inspired)

Post by CrimsonGuy » Sun Sep 08, 2019 7:26 pm

Finished the first version of the first map for the game i'm making, made it using Tiled and this nice tileset https://iknowkingrabbit.itch.io/heroic-overworld

Image

Still need to add the game play objects and structures, but ill do that via code.

User avatar
rozenmad
Prole
Posts: 4
Joined: Tue Jun 05, 2018 3:15 am
Location: Moscow

Re: What's everyone working on? (tigsource inspired)

Post by rozenmad » Sun Nov 10, 2019 8:55 pm

I'm working on a small wrapper on love2d, which combines 2D and 3D rendering. So far, nothing serious, only performance tests, but maybe in the future I will make a game.

Image

Image

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests