Canny the can

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norubal
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Canny the can

Post by norubal »

canny.png
I uploaded before, but I got finished this time :D

Canny the can is puzzle platformer, and it's quality is near prototype. :3
This is my first Love game, I'm not familar with love, so I did many mistake in my project...
Anyway, feeling good to finish it. please enjoy it! :awesome:
readme_en.txt
canny.love
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Hexenhammer
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Re: Canny the can

Post by Hexenhammer »

Cool, I like it. Very impressive for a first effort!

Small improvement suggestion:
Do not use the 'z' key for confirm/jump. Use something standard like enter/space. If you insist on using 'z' check for the unicode value not for the key code. When I pressed 'z' nothing happened. That is because the key code for 'z' is keyboard layout specific. I guess LÖVE's "key z" refers to the US keyboard layout.. and I - like most people - don't have a US keyboard. If you check for the unicode value of the letter 'z' instead it should work correctly with all keyboards.
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Hexenhammer
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Re: Canny the can

Post by Hexenhammer »

P.S. I am already at level 20. The game is addictive!
scutheotaku
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Re: Canny the can

Post by scutheotaku »

You know, I really enjoyed this game! There are definitely some flaws, but I found myself playing it to the very end. Nice work, especially for your first game!

Some things to consider:
1. Gravity and jumping are a little floaty. I realize that changing this would break most of your puzzles, but it's something to consider if you do a "Canny the Can 2" (which I think you should!)
2. Some of the levels near the end are pretty easy - too easy. The difficulty flow of the levels was something like: Really easy - easy - challenging - easy - really easy- challenging.
3. The collisions between Canny and his corpses can be pretty glitchy. It works most of the time, but quite a few times I ran into a bug where Canny seems to switch places with a corpse he's colliding with - this can be pretty frustrating on some of the levels, especially the ones where you have to interact with your corpse(s) to beat them.
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bartbes
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Re: Canny the can

Post by bartbes »

Hexenhammer wrote:I guess LÖVE's "key z" refers to the US keyboard layout.. and I - like most people - don't have a US keyboard.
It.. shouldn't? Are you sure your version of SDL isn't severely borked?

(Then again, it's SDL..)
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gomez
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Re: Canny the can

Post by gomez »

I LOVED THIS GAME !!!
Hey dude :D
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
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josefnpat
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Re: Canny the can

Post by josefnpat »

I'm surprised, this game is actually rather complete! Good job!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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Hexenhammer
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Re: Canny the can

Post by Hexenhammer »

bartbes wrote:
Hexenhammer wrote:I guess LÖVE's "key z" refers to the US keyboard layout.. and I - like most people - don't have a US keyboard.
It.. shouldn't? Are you sure your version of SDL isn't severely borked?
I am using the official 64-bit Windows distribution of LÖVE 0.8.0 (i.e. the SDL dll which comes bundled with it). I have encountered this issue so many times I have stopped counting. You wouldn't believe how many SDL games don't handle different keyboard layouts correctly. I used to program a lot of SDL (1.2) in C/C++ and I still remember that the only way to get portable recognition of keys like 'z' was to read the unicode value.
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bartbes
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Re: Canny the can

Post by bartbes »

Yeah, I misremembered, well.. SDL..
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norubal
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Re: Canny the can

Post by norubal »

Thanks everyone! I'm glad to see your positive reply. :awesome:
Everyone's feedback about keyboard, floaty gravity and glitchy collision was very helpful to me. I'm just beginner, and I can't see my game's flaw correctly..

I promise I'll post better game next time, thanks for people who played my game.
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