RPG project

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StoneCrow
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Re: RPG project + random programming questions

Post by StoneCrow »

I like turnbased but i dont like fight scenes,
probably biggest fan of the dungeons of dredmore type format.
Dull but sincere filler.
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Jasoco
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Re: RPG project + random programming questions

Post by Jasoco »

Kadoba wrote:
Jasoco wrote:Those are the best kinds of RPG. None of this newfangled Final Fantasy XIII/Oblivion crap.
Death to the heretic!
No way! Heretic was an awesome game too! And Oblivion is still boring. So does Skyrim. Come at me!
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Tesselode
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Re: RPG project + random programming questions

Post by Tesselode »

New demo. I've mainly been reorganizing the code to make it usable. Also, the slime has another attack now. Press enter to trigger enemy attacks.
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demo2.love
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Ellohir
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Re: RPG project + random programming questions

Post by Ellohir »

I hate my gpu :(

PS: The numbers are cool xD
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tentus
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Re: RPG project + random programming questions

Post by tentus »

Tesselode wrote:New demo. I've mainly been reorganizing the code to make it usable. Also, the slime has another attack now. Press enter to trigger enemy attacks.
Good times, I was just playing Paper Mario and wishing it was longer.

Quick tip:

Code: Select all

	local f = love.filesystem.load('battle/enemies/'..enemytype..'/init')
	f()
Could be just:

Code: Select all

	love.filesystem.load('battle/enemies/'..enemytype..'/init')()
The extra parenthesis make it load and immediately run your code.
Kurosuke needs beta testers
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Tesselode
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Re: RPG project + random programming questions

Post by Tesselode »

I've got attacks working! Press enter to start the attack.
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attack demo.love
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waraiotoko
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Re: RPG project + random programming questions

Post by waraiotoko »

Tesselode wrote:I've got attacks working! Press enter to start the attack.
Spamming enter and space gives me great joy.
coffee
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Re: RPG project + random programming questions

Post by coffee »

waraiotoko wrote:
Tesselode wrote:I've got attacks working! Press enter to start the attack.
Spamming enter and space gives me great joy.
Lol, indeed makes strange effects but to be fair it's still very alpha and for sure he's still working hard on it.

Tesselode I'm not sure if I'm understanding well your 2 step idea. Will the engine have multiples approaches ways and choice independent attacks separated from approaches? Because other way it's not useful choice the attacks only when near the enemy right?. Only trying to understand if you trying to reach alternatives than traditional Jap RPG direct attack at one enemy.
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Tesselode
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Re: RPG project + random programming questions

Post by Tesselode »

coffee wrote:
waraiotoko wrote:
Tesselode wrote:I've got attacks working! Press enter to start the attack.
Spamming enter and space gives me great joy.
Lol, indeed makes strange effects but to be fair it's still very alpha and for sure he's still working hard on it.

Tesselode I'm not sure if I'm understanding well your 2 step idea. Will the engine have multiples approaches ways and choice independent attacks separated from approaches? Because other way it's not useful choice the attacks only when near the enemy right?. Only trying to understand if you trying to reach alternatives than traditional Jap RPG direct attack at one enemy.
I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.
coffee
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Re: RPG project + random programming questions

Post by coffee »

Tesselode wrote:
coffee wrote: I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.
Hmm sorry, perhaps I didn't explained well. I just trying to figure out why the need of the two step action, not questioning the timed input action. What we are doing in first phase? Doing an auto weaker basic attack right? Then close to enemy you could as you say other attack more powerful options. My question is why don't choose that extended more powerful attack options directly in first phase? I say that because your char returns to start point after do the basic/first phase attack so not understanding well why the two step attack. However I would understand something like first phase be ranged attacks and second phase as close attacks.
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