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Re: Quinoa Vato: Test Phase

Posted: Thu Aug 16, 2018 5:38 pm
by milon
I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.

Re: Quinoa Vato: Test Phase

Posted: Sun Aug 19, 2018 3:33 pm
by mlashe
nebio wrote: Wed Aug 15, 2018 11:24 am I enjoyed playing it :) scored 28 !
Well done! Thank you for playing :3

Re: Quinoa Vato: Test Phase

Posted: Sun Aug 19, 2018 3:34 pm
by mlashe
Darlex wrote: Wed Aug 15, 2018 11:13 pm "THE HEALTIEST GAME EVER ON LIFE" -IGN
Played the next version yet? :megagrin:

Re: Quinoa Vato: Test Phase

Posted: Sun Aug 19, 2018 3:39 pm
by mlashe
milon wrote: Thu Aug 16, 2018 5:38 pm I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Thank you zo much for the feedback! Anything you wiuld make different?

Re: Quinoa Vato: Test Phase

Posted: Sun Aug 19, 2018 7:01 pm
by MadByte
Please don't double/triple post. You can answer everyone in a single post.

Re: Quinoa Vato: Test Phase

Posted: Sun Aug 19, 2018 7:36 pm
by HanaIndiana
15 points on first try. Took me awhile to figure out lol

Re: Quinoa Vato: Test Phase

Posted: Tue Aug 21, 2018 4:20 pm
by Darlex
mlashe wrote: Sun Aug 19, 2018 3:34 pm
Darlex wrote: Wed Aug 15, 2018 11:13 pm "THE HEALTIEST GAME EVER ON LIFE" -IGN
Played the next version yet? :megagrin:
Yup, so healty

Re: Quinoa Vato: Test Phase

Posted: Wed Aug 22, 2018 6:54 pm
by milon
mlashe wrote: Sun Aug 19, 2018 3:39 pm
milon wrote: Thu Aug 16, 2018 5:38 pm I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Thank you zo much for the feedback! Anything you wiuld make different?
Not necessarily. I'm not an expert on stroke recovery, so all I can say is maybe add more food variety - but I assume that's your plan anyway. But don't go crazy with it. There's a point where it stops being rehab and is just a major frustration to the player. (Or else, make difficulty levels, with more foods available at the harder levels.)

Re: Quinoa Vato: Test Phase

Posted: Thu Aug 23, 2018 12:54 am
by Withered-Flame
You can get negative score. Bug or feature?

Re: Quinoa Vato: Test Phase

Posted: Fri Aug 24, 2018 7:19 pm
by mlashe
Withered-Flame wrote: Thu Aug 23, 2018 12:54 am You can get negative score. Bug or feature?
Feature. The purpose of this feature is to assist with improving memory and decision making skills as the player will have to recall which food items attract points and which subtract.
milon wrote: Wed Aug 22, 2018 6:54 pm
mlashe wrote: Sun Aug 19, 2018 3:39 pm
milon wrote: Thu Aug 16, 2018 5:38 pm I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
Thank you zo much for the feedback! Anything you wiuld make different?
Not necessarily. I'm not an expert on stroke recovery, so all I can say is maybe add more food variety - but I assume that's your plan anyway. But don't go crazy with it. There's a point where it stops being rehab and is just a major frustration to the player. (Or else, make difficulty levels, with more foods available at the harder levels.)
Thank you for your feedback again! As planned, higher levels will introduce a third and fourth food item, but this needs time. I may only introduce these in a "boss-level" or in a level once the player reaches a certain score- still need a bit of testing before it's in stone.