One thing I don't quite like is having to hold down the boomerang button.
I find it to be quite unnatural that I can control the power of the throw long after I've thrown the boomerang.
I prefer how Zelda handled the boomerang.
Other than that the engine looks great.
rude wrote:php.net wrote:
Not all conversion specifiers may be supported by your C library … This means that %e, %T, %R and, %D (and possibly others) - as well as dates prior to Jan 1, 1970 - will not work on Windows, some Linux distributions, and a few other operating systems.
The above applies to Lua os.date too. No crash if you remove %D (tested in love-20090906-9e20498a4252).
None of those are standard C formats, just look up strftime.
So if the format string isn't part of ANSI C, you can't really expect Microsoft to add support for it (heck, they don't even support C99 as far as I know).
Here's a list of standard C/C++ strftime formatting codes (well, a description of the strftime function):
http://www.cplusplus.com/reference/clib ... /strftime/
Not sure what the ANSI C specification for negative time_t's are, except that -1 (one second before the epoch) is an error code meaning the time is not available.
So if negative times are supposed to be error codes, it makes sense they're not supported for formatting.
Still, it's weird that it results in a crash, it should have just ignored the formats. Not a very good implementation of the strftime function.
Take off every Zigg for great rapist.
Now, outgay that!