As you might infer from the name, it is based on the code Jump Game, adding some abstraction. I will include the Cloud library, only less specific, and named Dynamic Backgrounds. I have not much code to show as of now, so I have no upload yet. (Uploaded file)
I have done one specific thing already: I use the module table as global table, so I don't have to write (for example):
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jump.types[jump.objects[name].type]
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types[objects[name].type]
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setfenv(LOAD_JMP, jump)