Guide: Building love-native-android

A project to port LÖVE to Android handhelds
allxumuk
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Re: Guide: Building love-native-android

Post by allxumuk »

T-Bone wrote:Reading the "errors below" would be a start. Posting them here would also help.
3 errors in LoveRenderViev.java in "Problems":

Code: Select all

The method onSurfaceChanged(GL10, int, int) of type new GLSurfaceView.Renderer(){} must override a superclass method	LoveRenderView.java	/LoveLNative/src/net/schattenkind/nativelove	line 51	Java Problem

The method onSurfaceChanged(GL10, int, int) of type new GLSurfaceView.Renderer(){} must override a superclass method	LoveRenderView.java	/LoveLNative/src/net/schattenkind/nativelove	line 51	Java Problem

The method onSurfaceCreated(GL10, EGLConfig) of type new GLSurfaceView.Renderer(){} must override a superclass method	LoveRenderView.java	/LoveLNative/src/net/schattenkind/nativelove	line 66	Java Problem
And errors when building:

Code: Select all

C:/Android/android-ndk-r8/toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/../lib/gcc/arm-linux-androideabi/4.4.3/../../../../arm-linux-androideabi/bin/ld.exe: cannot find -lGLESv1_CM
collect2: ld returned 1 exit status
make: *** [C:/Engines/LOVE/hagish-love-native-android-4bba952//obj/local/armeabi/liblcms.so] Error 1
make: *** Waiting for unfinished jobs....
C:/Android/android-ndk-r8/toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/../lib/gcc/arm-linux-androideabi/4.4.3/../../../../arm-linux-androideabi/bin/ld.exe: cannot find -lGLESv1_CM
collect2: ld returned 1 exit status
C:/Android/android-ndk-r8/toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/../lib/gcc/arm-linux-androideabi/4.4.3/../../../../arm-linux-androideabi/bin/ld.exe: cannot find -lGLESv1_CM
collect2: ld returned 1 exit status
make: *** [C:/Engines/LOVE/hagish-love-native-android-4bba952//obj/local/armeabi/libjpeg.so] Error 1
make: *** [C:/Engines/LOVE/hagish-love-native-android-4bba952//obj/local/armeabi/libphysfs.so] Error 1
Sorry for my English.
Translated by Google translate.
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T-Bone
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Re: Guide: Building love-native-android

Post by T-Bone »

Sounds strange. The only Java error's I've seen have been solved by installing Android API level 8 (Froyo), but since this is mentioned in the guide I assume you have done so.
Moe
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Re: Guide: Building love-native-android

Post by Moe »

I have not yet heard that somebody used ndk 8, so I do not know if we need to do some fixes again (7a required some). Can you downgrade to 7 or 7a?
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kalle2990
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Re: Guide: Building love-native-android

Post by kalle2990 »

Moe wrote:I have not yet heard that somebody used ndk 8, so I do not know if we need to do some fixes again (7a required some). Can you downgrade to 7 or 7a?
Sadly, I found 7 and 7a to be broken when trying to compile on Windows (while earlier releases aren't compatible at all). Compiling it on Linux solved it. :?
Moe
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Re: Guide: Building love-native-android

Post by Moe »

kalle2990 wrote:
Moe wrote:I have not yet heard that somebody used ndk 8, so I do not know if we need to do some fixes again (7a required some). Can you downgrade to 7 or 7a?
Sadly, I found 7 and 7a to be broken when trying to compile on Windows (while earlier releases aren't compatible at all). Compiling it on Linux solved it. :?
Win... what? :joker:
We do all development on Linux (Fedora and Mint/Ubuntu) and I am not sure if all dependencies are compatible with development on Windows... If you have a build log from Windows, feel free to post it so that we can take a look, I do not have a Windows setup to do any Android development.
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kalle2990
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Re: Guide: Building love-native-android

Post by kalle2990 »

Moe wrote:
kalle2990 wrote:
Moe wrote:I have not yet heard that somebody used ndk 8, so I do not know if we need to do some fixes again (7a required some). Can you downgrade to 7 or 7a?
Sadly, I found 7 and 7a to be broken when trying to compile on Windows (while earlier releases aren't compatible at all). Compiling it on Linux solved it. :?
Win... what? :joker:
We do all development on Linux (Fedora and Mint/Ubuntu) and I am not sure if all dependencies are compatible with development on Windows... If you have a build log from Windows, feel free to post it so that we can take a look, I do not have a Windows setup to do any Android development.
I prefer Linux for developing too, but there are too many things that are buggy under Linux (mainly Skype :cry:).
Anyway, I wrote about this problem earlier in this thread, this post describes the relevant part viewtopic.php?f=11&t=8415#p51534 (it was using 7b tho)
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T-Bone
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Re: Guide: Building love-native-android

Post by T-Bone »

I have succesfully built it with NDK R8 on Linux, it totally works.

Also, Skype on Linux works just fine, have used it several times, never had any issues.
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kalle2990
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Re: Guide: Building love-native-android

Post by kalle2990 »

T-Bone wrote:Also, Skype on Linux works just fine, have used it several times, never had any issues.
It's mostly the lack of the feature to join on-going conference calls that bugs me, otherwise there's rarely any problems. ;)
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T-Bone
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Re: Guide: Building love-native-android

Post by T-Bone »

kalle2990 wrote:
T-Bone wrote:Also, Skype on Linux works just fine, have used it several times, never had any issues.
It's mostly the lack of the feature to join on-going conference calls that bugs me, otherwise there's rarely any problems. ;)
I've done that on Linux :roll: Several times actually. I have attended several Skype meetings, many of which started without me.
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kalle2990
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Re: Guide: Building love-native-android

Post by kalle2990 »

T-Bone wrote:
kalle2990 wrote:
T-Bone wrote:Also, Skype on Linux works just fine, have used it several times, never had any issues.
It's mostly the lack of the feature to join on-going conference calls that bugs me, otherwise there's rarely any problems. ;)
I've done that on Linux :roll: Several times actually. I have attended several Skype meetings, many of which started without me.
Without someone having to call you up? :shock: Gotta try Skype for Linux again soon then.
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