![Image](http://nikolairesokav.com/wp-content/uploads/2011/04/commies-4-300x241.png)
![Image](http://nikolairesokav.com/wp-content/uploads/2011/04/commies-5-300x241.png)
Download: http://nikolairesokav.com/?page_id=68
Lafolie wrote:This game is awesome!
That would be fantastic! I'm no good with sounds or anything other than coding for that matter, so I would love to have you contribute. Just send me a pm and we can talk more!Lafolie wrote: Please, oh please tell me you haven't got anyone working on audio for this. I really wanna do a soundtrack for it! Something like Red Alert/Metro 2033 maybe? Brings to mind the Red Army National Anthem as well, obviously haha. Something to complement the visual theme and 'kill the commies' idea. But yeah... I would jump at the chance to do the sound design for you, music and sounds.
Lafolie wrote: Edit: Yeah.... it crashes each time it goes to the highscores. Something to do with opening a highscores file?
Thanks for the suggestion! I will add a controls section to the about menu in the next release.Lafolie wrote: Oh, and looking at the code on github I see that there is pause. Awesome. The problem there is that the game doesn't present the controls to the player. Adding a menu or or just the basic gameplay controls to the About screen would be handy![]()
It works for me as well, it's all Lafolie's fault!Nikolai Resokav wrote:Lafolie wrote: Edit: Yeah.... it crashes each time it goes to the highscores. Something to do with opening a highscores file?
Really? Hmm thats very strange as I can access the high scores just fine. What operating system/LÖVE version are you on?
Code: Select all
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.yourcompany.physfs 0xb000229f PHYSFS_fileLength + 6
1 org.love2d.love 0x0003f50d love::filesystem::physfs::File::getSize() + 45
2 org.love2d.love 0x0003de8d love::filesystem::physfs::Filesystem::read(lua_State*) + 81
3 org.love2d.love 0x0003ef47 love::filesystem::physfs::w_read(lua_State*) + 32
4 com.yourcompany.Lua 0x00604623 luaD_precall + 890
5 com.yourcompany.Lua 0x0061b5f7 luaV_execute + 7461
6 com.yourcompany.Lua 0x00604895 luaD_call + 165
7 com.yourcompany.Lua 0x005fa145 f_call + 48
8 com.yourcompany.Lua 0x00603aba luaD_rawrunprotected + 73
9 com.yourcompany.Lua 0x00604c04 luaD_pcall + 99
10 com.yourcompany.Lua 0x005fa1ea lua_pcall + 163
11 com.yourcompany.Lua 0x005ffcfd luaB_xpcall + 104
12 com.yourcompany.Lua 0x00604623 luaD_precall + 890
13 com.yourcompany.Lua 0x0061b5f7 luaV_execute + 7461
14 com.yourcompany.Lua 0x00604895 luaD_call + 165
15 com.yourcompany.Lua 0x005fa0eb lua_call + 67
16 org.love2d.love 0x0002fa20 SDL_main + 452
17 org.love2d.love 0x00088b41 -[SDLMain applicationDidFinishLaunching:] + 95
18 com.apple.Foundation 0x900414df _nsnote_callback + 176
19 com.apple.CoreFoundation 0x9504b793 __CFXNotificationPost + 947
20 com.apple.CoreFoundation 0x9504b19a _CFXNotificationPostNotification + 186
21 com.apple.Foundation 0x90036384 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
22 com.apple.Foundation 0x90043789 -[NSNotificationCenter postNotificationName:object:] + 56
23 com.apple.AppKit 0x90c6f422 -[NSApplication _postDidFinishNotification] + 125
24 com.apple.AppKit 0x90c6f332 -[NSApplication _sendFinishLaunchingNotification] + 74
25 com.apple.AppKit 0x90e88b91 -[NSApplication(NSAppleEventHandling) _handleAEOpenDocumentsForURLs:] + 975
26 com.apple.AppKit 0x90dc6194 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 236
27 com.apple.Foundation 0x900767a4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
28 com.apple.Foundation 0x90076568 _NSAppleEventManagerGenericHandler + 228
29 com.apple.AE 0x90608f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
30 com.apple.AE 0x90608e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
31 com.apple.AE 0x90608d61 aeProcessAppleEvent + 197
32 com.apple.HIToolbox 0x9090e389 AEProcessAppleEvent + 50
33 com.apple.AppKit 0x90c3f9ca _DPSNextEvent + 1420
34 com.apple.AppKit 0x90c3efce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
35 com.apple.AppKit 0x90c01247 -[NSApplication run] + 821
36 org.love2d.love 0x000893bb main + 1887
37 org.love2d.love 0x0002f6f2 start + 54
I like it tooNikolai Resokav wrote:Lafolie wrote:This game is awesome!
Wow! Thanks! I didn't actually expect that anyone would like it being my first game and all.
Nikolai Resokav wrote:Lafolie wrote: Edit: Yeah.... it crashes each time it goes to the highscores. Something to do with opening a highscores file?
Really? Hmm thats very strange as I can access the high scores just fine. What operating system/LÖVE version are you on?
OS X usually handles 'funny' characters in filenames quite well, but I'll change it and see what happens.miko wrote: I know nothing about AppleOS, but that exclamation mark in a (directory) name looks suspicious. I would change t.identity from "Commies!" to "Commies" in conf.lua.
Ooooh I really like the direction that's going in. I wish I could give some suggestions with examples but I can't think of any .Lafolie wrote:Apologies for the double post.
I spent a few hours coming up with a sort of concept song for the game. Not sure whether I like it or not. It's no-where near finished, it needs mixing, the synths need some more work, there's layers yet to be recorded (such a guitar part) and I wanna use some samples too.
But um.... yeah, it gives an overview of the musical style it's heading towards? I didn't do any sound effects yet though. And of course this is the just the first of a few songs I'll do for the game. Perhaps this one won't even be used, I'm not sure whether it's good enough. We'll see how it turns out.
I hacked the song into the game anyway. It's basic but it's in there.
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