Jasoco wrote:tentus wrote:But, are you really sure you want to be playing a game that refuses dt in favor of that assumption?
![Huuh... :huh:](./images/smilies/ms-huh.png)
I know I wouldn't.
BTW, how does everyone tell Löve to ignore the max FPS anyway? I've never been able to get my projects to break past 60FPS. It caps it there.
(The vsync option doesn't seem to work for me. I get 60 no matter what)
maybe there from love source code has clue for break FPS limit,
something like "frame skip" stuff.
every frame must load from graphic buffer,
if there have frame manager mekanism mybe we can skip some frame before display it to screen to gain more FPS.
at large scale game this can be usefull.
( sry for my english )