Alright, it has been a few months so let’s get a little update post out. This is sadly gonna be another one of those slim updates, but hopefully we’ll be out of those soon enough. In the meantime, let’s talk
level editor.
Doneish
At the end of last year, I had started on the level editor. And now, I can announce that it’s…erm…
mostly done. Pretty much all of the basic tools, tile editing, object & trigger editing, undo/redo, etc. work as expected. But as is customary for most software, the devil’s in the details. There are lots of little things to fix and adjust, particularly since I had to update the game’s map format to make it all work.
Nevertheless, I could probably take a little video showing off what’s there. I’m trying to avoid using my hand while I rest (all of of the text I’ve written recently is dictated, not typed), but hopefully I can put out a mini-update in a couple weeks showing how it all works. For now, you’ll have to make do with a screenshot:
About That Hand…
One of the perennial problems with this project has been my health, particularly various hand & wrist problems. I went in and got surgery on one of my wrists in January, which should ultimately be a boon but unfortunately also means post-op. I’ve previously alluded to some expected breaks this year, this is the cause of those. As a result of that, and a slightly rocky recovery where I tried going back to work too soon, there have been long periods were I couldn’t do much. Things will hopefully have cleared up (at least for the first wrist) on that front by the time I make my next update, but in the meantime it’s obviously delaying things a lot.
And of course, the editor itself doesn’t have a voice interface yet.
That was planned for future dev, but sadly I could really use it now!
In the meantime, I’ve been keeping myself busy/entertained with voice-art. It’s mostly off-topic, but I did scrape together a few icons for assets that I can add to the editor later:
- 02-26-big.png (3.09 KiB) Viewed 2186 times
Each icon represents an asset type but exists in the game right now, though some of them are a little convoluted. If you're bored of waiting for me to make progress, why not try to guess what they are?
In other news, I also figured out a title for this game! The RPG technically isn’t untitled anymore! But I’m a terrible drama goblin, so I’ll hold off on actually revealing the new name until I’ve finished this long ongoing process of restructuring the project. You’ll just have to sit tight until then