Preparing to transition from EA to full release. I'm about 18 months in and we're approaching the finish line.
We had a very popular streamer pick it up for us not once but twice this year, and the immense feedback we got from that has driven us to get it over the finish line. Endless Dark on Steam if you are interested.
Endless Dark: An existential horror game written in LOVE in which you are tasked with keeping a sleeper colony ship intact.
love 2024-05-19 22-50-44-64.png (92.12 KiB) Viewed 5548 times
Trying to render procedurally generated, animated clouds and fully destructible terrain that can collapse. It's all per pixel CPU based frame buffer stuff, no GPU involved.
Very impressive Froyok, that looks absolutely glorious. I didn't know the love2d framework was capable of producing something so detailed
Some time ago I was going to use a 3d engine myself (godot, I think), but ultimately decided against it, because building a full 3d game looks so...mind-boggling complicated (also, I want my first game to resemble something closer to what I would have played growing up, and the fifth-generation consoles were just coming out by the time my childhood was already a distant memory.)
zingo wrote: ↑Thu May 30, 2024 10:21 am
because building a full 3d game looks so...mind-boggling complicated
I won't lie: it's not easy !
I'm trying to keep the complexity down. I know well enough I won't beat Unity or Unreal, so I'm tailoring the engine (and the project I will built on it) carefully.