The LÖVE of Tomorrow
Re: The LÖVE of Tomorrow
Isn't Direct X windows only? :/
Re: The LÖVE of Tomorrow
ok, I see why. that still sucks that opengl support isn't very good on lots of cards...
@appleide: directx is windows-only, but that shouldn't affect you since the graphics api is due to be implemented for both dx and ogl. dx simply wouldn't be included in mac and linux builds.
also, I'm assuming that internally, love needs some smart pointers for things like images and audio resource files... so wouldn't this help with that? should keep consistent with lua programming practices, anyways.
@appleide: directx is windows-only, but that shouldn't affect you since the graphics api is due to be implemented for both dx and ogl. dx simply wouldn't be included in mac and linux builds.
also, I'm assuming that internally, love needs some smart pointers for things like images and audio resource files... so wouldn't this help with that? should keep consistent with lua programming practices, anyways.
Re: The LÖVE of Tomorrow
I've added a small diary post to Slipfeed about recent developments, if anyone is interested.
Re: The LÖVE of Tomorrow
This is going to be nice, I prefer while true do over update(dt) and draw() (what goes where anyway?).
I r awsum at looah
Re: The LÖVE of Tomorrow
I anticipate The LÖVE of Tomorrow; however, I should get back to work..
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