![Image](https://i.postimg.cc/W4YP1frk/lcd-filter.png)
Zoomed:
![Image](https://i.postimg.cc/0yZTVHVB/lcd-filter-zoom.png)
For what I understand, this shader/filter takes the current pixel, separates R, G and B and puts them into A, B and C (respectively), like this, creating a 3x3 "virtual" pixel:
Code: Select all
| | | |
| A | B | |
| | | |
----------------------------
| | | |
| A | B | C |
| | | |
----------------------------
| | | |
| | | C |
| | | |
----------------------------