Inspired by GameJolt's API, I'm working on something that apes their but then I will be extending it. The primary goal of my project is to make something so you can easily add this kind of functionality to a game within a game jam (without having to configure things through a web interface or signing up for the service). But hey, might as well try to make it more than just barebones. :P
Besides what's shown in the above link, what would you want in an API for this kind of thing?
What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
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- Guard13007
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Re: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
I don't know what is useful for an API, but I've heard that Dreamlo is often used for highscores in game jams. Maybe you can draw inspiration from it.
http://dreamlo.com/
http://dreamlo.com/
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Re: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
haha i was just gonna joke and say i want RSA, i had a read and well they do use RSA (or some public/private system)!
so then i thought about it (why rsa?, and i figure the real reason for RSA is it's just so plain cool, the same reason i choose, i also like to shove it in everything to! so these guys think like me... (RSA is useless for this... it's not a key exchange, or some advanced distributed p2p system with trust issues.... debate? can you think of any uses for it?)
sorry no suggestions, just an un-suggestion, i think you should make this product very simple, maybe avoid following this example... you're not gonna want to use lua to sign RSA
so then i thought about it (why rsa?, and i figure the real reason for RSA is it's just so plain cool, the same reason i choose, i also like to shove it in everything to! so these guys think like me... (RSA is useless for this... it's not a key exchange, or some advanced distributed p2p system with trust issues.... debate? can you think of any uses for it?)
sorry no suggestions, just an un-suggestion, i think you should make this product very simple, maybe avoid following this example... you're not gonna want to use lua to sign RSA
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