Share your fiddles!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Alexar
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Re: Share your fiddles!

Post by Alexar »

http://lovefiddle.com/7hJifaXkLeM3Y7EK2

easy wave maker, drag mouse to wave.
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pgimeno
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Re: Share your fiddles!

Post by pgimeno »

Cool effect!
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easy82
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Re: Share your fiddles!

Post by easy82 »

Another minigame in LoveFiddle, it's a snake game:
http://lovefiddle.com/zwntrMCwj9nqXi5RZ

Question: how would you include little images and sounds to work with Love Fiddle? As a table maybe? How would you convert them to a table?
Last edited by easy82 on Tue Nov 22, 2016 10:31 pm, edited 1 time in total.
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Positive07
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Re: Share your fiddles!

Post by Positive07 »

base64 encoded string!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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s-ol
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Re: Share your fiddles!

Post by s-ol »

Positive07 wrote:base64 encoded string!
yup, take a look at the nogame.lua from love itself: https://bitbucket.org/rude/love/src/d47 ... ew-default

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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easy82
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Re: Share your fiddles!

Post by easy82 »

Good idea, thanks guys! Do you know any tool for that? Or maybe I should load them into Love2D first and then write out the data as Base64 encoded string...
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Positive07
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Re: Share your fiddles!

Post by Positive07 »

for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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easy82
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Re: Share your fiddles!

Post by easy82 »

Thanks! I thought you might have some favourite tool for this. I see there are ones that deals with sound files too. Cool! :)
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Smoggert
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Re: Share your fiddles!

Post by Smoggert »

I fiddled my lastest project. (tuned it down a bit for the fiddle to not crash)

http://lovefiddle.com/cNr47LHZn4vLJm44t

Adjustable map variables line 4 - 7


Spacebar generates a newly seeded map

101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.
Last edited by Smoggert on Mon Nov 21, 2016 10:00 pm, edited 1 time in total.
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Ulydev
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Re: Share your fiddles!

Post by Ulydev »

Smoggert wrote:I fiddled my lastest project. (tuned it down a bit for the fiddle to not crash)

http://lovefiddle.com/HYdrzsYnBB872u3a8

Adjustable map variables line 4 - 7


Spacebar generates a newly seeded map

101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.
Damn, that's pretty cool! :cool:
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