Rambo Cat, a platformer shoot'em up

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Alexar
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Rambo Cat, a platformer shoot'em up

Post by Alexar »

HI, this time I present you Rambo Cat, a shoot'em up platformer. Hope you like it !
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update:
1. added a blood splatting layer.
2. some dt speed issues fixed.
3. more features that you can find in the pause screen.
4. after each turn the items of the depot now are random set. and added "upgrade" in the depot.

known bug:
if the game entered the fullscreen mode and set back to window mode. it seems that the screen didn't count the offset of head and border of the window.
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Last edited by Alexar on Sat Oct 22, 2016 10:35 am, edited 1 time in total.
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Alexar
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Re: Rambo Cat, a platformer shoot'em up

Post by Alexar »

and need help in better performance for this game. mainly because of the light system.(thanks to light world 2.0)
pedrosgali
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Re: Rambo Cat, a platformer shoot'em up

Post by pedrosgali »

This is fun, I like how you can jump then turn in mid air then fire to use the kickback from your gun to get a little more range on your jumps. That is a fun mechanic that players better than me will use well.
I do feel like the jumps are a little sluggish, although this may be down to slow performance on my end.
I don't think the shop allows for multiple purchases, I had 250+ coins spent 100 on machine gun ammo then clicked again to buy more but my coins didn't go down. Could be a bug or a feature, if it is a feature maybe remove the button once bought.
All in all though I had fun playing it. :)

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Sir_Silver
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Re: Rambo Cat, a platformer shoot'em up

Post by Sir_Silver »

Really cool game! I think the combat would be more fun if rambo cat faced the direction of the mouse, as opposed to the last direction the player moved rambo cat.
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Alexar
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Re: Rambo Cat, a platformer shoot'em up

Post by Alexar »

pedrosgali wrote: I do feel like the jumps are a little sluggish, although this may be down to slow performance on my end.
I don't think the shop allows for multiple purchases, I had 250+ coins spent 100 on machine gun ammo then clicked again to buy more but my coins didn't go down. Could be a bug or a feature, if it is a feature maybe remove the button once bought.
All in all though I had fun playing it. :)
Thanks~ you means we can add some gravity? ok, I will test it. and for the shop thing. I think in the later version I will make the shop only 3 random choices and cheaper so that we can have more choices.
for the collision thing. yeah, there rest some bugs to fix.
Sir_Silver wrote:Really cool game! I think the combat would be more fun if rambo cat faced the direction of the mouse, as opposed to the last direction the player moved rambo cat.

Glad to hear that, the game mainly not design for mouse control, but keyboard or gamepad. but your idea is good. I will add it. Thank you~
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Sir_Silver
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Re: Rambo Cat, a platformer shoot'em up

Post by Sir_Silver »

I look forward to it!
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Le_juiceBOX
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Re: Rambo Cat, a platformer shoot'em up

Post by Le_juiceBOX »

I lost an hour to this game! Lots of fun though i ran into some problems.

- Whenever i jump the lighting goes crazy.
- movment isnt very smooth, jumping is a bit too slow

But overall this is a great little game!
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Alexar
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Re: Rambo Cat, a platformer shoot'em up

Post by Alexar »

Le_juiceBOX wrote:I lost an hour to this game! Lots of fun though i ran into some problems.

- Whenever i jump the lighting goes crazy.
- movment isnt very smooth, jumping is a bit too slow

But overall this is a great little game!
I have fixed some issues. please wait for the new release.
For the lighting thing can you PM me a screenshot? I will look into it.
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