What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Jasoco wrote:The presentation of this game is awesome. From the scanlines to the onscreen text and the simple colors. I love it.
Thanks ! That's very appreciated ;)
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Skeiks
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Re: What's everyone working on? (tigsource inspired)

Post by Skeiks »

Image

Continuing work on this game, Forerunners. I started messing around with using a really simple shader for non-directional light, the boids algorithm and procedurally generating the grass. I'm pretty happy with how it's starting to look, I might even have a demo for all the features I've put in soon.
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Reef
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Re: What's everyone working on? (tigsource inspired)

Post by Reef »

Sharing this so that I actually finish it!
snowblower.gif
snowblower.gif (276.12 KiB) Viewed 4973 times
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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »



This is the first boss you get to fight off against in the Metanet Hunter scheduled for 2015. More information soon
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
davisdude
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Re: What's everyone working on? (tigsource inspired)

Post by davisdude »

Looking good! Is that in any way based stylistically off of Sonic?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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kbmonkey
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Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey »

I am making a point-and-click adventure library called SLIME. It is only two weeks old and still under heavy development, but the functionality that is there works. I would not recommend creating games with it just yet as the API is still evolving, but anybody is welcome to play with it. :ultrahappy:

I want to thank these people for making use of their code:

* kikito, for your animation library, anim8.
* GloryFish, for your A* path finding lua code.
* Bresenham's Line Algorithm from roguebasin.com

SLIME Website
SLIME Tutorial

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