I saw a post about someone asking how to compile Löve games. I then got an idea to make a program in which you can write Löve games in, and compile them.
As of now, you can only set the Load, Update, and draw event (as well as setting what to do at the very start of the script)
This was written in game maker (gml).
Link:
http://www.mediafire.com/?kny2f1gmazt
Controls:
CTRL + S = save the game file
CTRL + D = compile and save the game file
*I don't know if this is allowed to be posted. but I thought I'd show you guys what I have made so far*
I'd love to see some feedback from you guys, and what to add!
Löve IDE *BETA* [not written in löve, but for it!]
- nevon
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Re: Löve IDE *BETA* [not written in löve, but for it!]
What do you mean by "compile"? And also, is the source code available? I'm a little iffy about randomly installing stuff from unknown sources - even if I'm running Linux.
Re: Löve IDE *BETA* [not written in löve, but for it!]
By compile, I mean. It creates a zip file, puts the main.lua inside it and renames the said zip file a a .love file.nevon wrote:What do you mean by "compile"? And also, is the source code available? I'm a little iffy about randomly installing stuff from unknown sources - even if I'm running Linux.
No, the source code is not available, but if you're familiar with game maker, you'd know, it's strictly illegal to make harmful software with it.
Furthermore, this is not an installer.
[EDIT]
I'm not familiar with linux, but this is an executable which should require directX 8+
- nevon
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Re: Löve IDE *BETA* [not written in löve, but for it!]
I doubt it's ever legal to distribute harmful software. That's hasn't stopped anyone from doing it.orange451 wrote:No, the source code is not available, but if you're familiar with game maker, you'd know, it's strictly illegal to make harmful software with it.
Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.orange451 wrote:I'm not familiar with linux, but this is an executable which should require directX 8+
- Robin
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Re: Löve IDE *BETA* [not written in löve, but for it!]
Hell, it's kind of odd to make an IDE in Game Maker.nevon wrote:Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.
If you scourge the forums, you'll find more IDEs for LÖVE. Most of them (all of them) have been short-lived. People will probably stick to text processors, like SciTE, Vim, Notepad++, TextMate...
Help us help you: attach a .love.
Re: Löve IDE *BETA* [not written in löve, but for it!]
It runs in Linux under wine. For me nothing comes closer to perfect than gEdit though.
Re: Löve IDE *BETA* [not written in löve, but for it!]
And why is it odd to make an IDE in Game Maker?Robin wrote:Hell, it's kind of odd to make an IDE in Game Maker.nevon wrote:Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.
gml really isn't that different from lua.
- Robin
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Re: Löve IDE *BETA* [not written in löve, but for it!]
Because it's not designed for that. Game Maker was designed to, well, make games.
It is kind of like writing a natural language parser in BASIC, or a web app in Lisp.
It is kind of like writing a natural language parser in BASIC, or a web app in Lisp.
Help us help you: attach a .love.
Re: Löve IDE *BETA* [not written in löve, but for it!]
Why should it matter how I use a language though?
Have you tried my ide though?
Have you tried my ide though?
- nevon
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Re: Löve IDE *BETA* [not written in löve, but for it!]
Hey, hey! Lisp was used for one of the earliest web applications.Robin wrote:or a web app in Lisp.
http://www.paulgraham.com/avg.html
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