love-android-sdl2 (native, 0.9.2)

A project to port LÖVE to Android handhelds
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fysx
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Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

I have just released a new version: 0.9.1. Major changes:

* uses 0.9.1 API
* fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant
* fixed loading of jpegs (it probably hasn't worked up to now)
* fixed issues with looping over active touches. This fix was sponsored by slime!
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Positive07
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Re: love-android-sdl2 (native, 0.9.0)

Post by Positive07 »

Awesome bug fixing!! Is OpenURL implemented in this version?
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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SiENcE
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Re: love-android-sdl2 (native, 0.9.0)

Post by SiENcE »

@fysx : Thanks a lot!

Since last update I get (HEAD).

Code: Select all

Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi
on 10 in ./AndroidManifest.xml
make.exe: *** No rule to make target `jni/jpeg-9a/jcapimin.c', needed by `obj/lo
cal/armeabi/objs/jpeg/jcapimin.o'.  Stop.
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fysx
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Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Positive07 wrote:Awesome bug fixing!! Is OpenURL implemented in this version?
Yes!
SiENcE wrote: Since last update I get (HEAD).

Code: Select all

Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi
on 10 in ./AndroidManifest.xml
make.exe: *** No rule to make target `jni/jpeg-9a/jcapimin.c', needed by `obj/lo
cal/armeabi/objs/jpeg/jcapimin.o'.  Stop.
There are some stray object files still around. Delete the folder obj/ and rebuild.
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alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)

Post by alberto_lara »

Not sure if I should notify this but on AndroidManifest.xml this line isn't updated yet:
android:versionName="0.9.0-beta1"
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josefnpat
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Re: love-android-sdl2 (native, 0.9.0)

Post by josefnpat »

alberto_lara wrote:Not sure if I should notify this but on AndroidManifest.xml this line isn't updated yet:
android:versionName="0.9.0-beta1"
Repo says otherwise:

https://bitbucket.org/MartinFelis/love- ... aster#cl-4

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alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)

Post by alberto_lara »

hmm, looks like someone just changed it (I swear I downloaded beta 2 and it said "beta1" there) anyway, cool it's there now!
ktaragorn
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Re: love-android-sdl2 (native, 0.9.0)

Post by ktaragorn »

Hey, Thanks for this port, It introduced me to LÖVE2D, and im loving it :P

I do have one query though. We are actually considering embedding this inside a larger android app, and as such might need communication from Android -> Lua, and perhaps Lua -> Android. Is there a way to do this already? Or, if not, is it feasible to build this, perhaps I can extract and contribute back later.
McDunkinY
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Re: love-android-sdl2 (native, 0.9.0)

Post by McDunkinY »

Hello, first of all, awesome port.

Well, I tried an apk I found on my Android and it worked ( Sienna if I remember correctly )

For some reason I cannot get past the ndk-build part, it keeps on saying that the path cannot contain spaces, I've already tried everything, placed it on desktop, make sure it had no spaces, even tried executing the command from the folder itself.

Have I done something wrong?
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fysx
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Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Very likely that the Desktop path contains spaces. Try putting everything in a folder directly on a hard drive, e.g. C:\\ndk etc.
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