nevon wrote:I'm definitely no Lua expert, but that's my understanding of it also. I'm currently looking through my code, trying to change some global variables into local ones instead, in the interest of performance. However, I've found that I can't really use that many local variables, since a lot of the stuff that I initialize in love.load() or love.update() is needed in love.draw() as well.
I'm not a performance junky at all (if I was, my code wouldn't look like it does... Trust me). But I'm not crazy happy with my game's performance right now, and I still have a lot more math that needs doing before the game is complete. Every little bit helps.