Ryne wrote:Seem's interesting.
I'd like to do some art if it's needed, let me know!
Well, of course, that would be great! For now, we lack art even for current prototype, it means some tiles, bushes (up to knees approx) and road sign - and of course - some character we would move around map (without animation for now), mr. Blocky is only temporary solution
So for now, it would be cool if you could redraw what we have (tiles and esp character
) - check at github:resources/images
what we have, what are sizes of images, etc.
partymetroid wrote:What's the current design for the combat system?
As someone who wants to get promoted to dev trough story contest, you out of all should know best, that all that is known about fights is what is already in focus/docs:
- they are on separate detailed tactical view
- will use timed turn based system and action points, that can be spend on movement or other actions
- they will be optional as non key element of gameplay
and because they are optional and not that important - more details isn't designed yet - but will be eventually, around prototype 4 probably, who knows. Remember, that the game will be balanced and you will be able to play trough all or most it without fighting
(duh, that's what optional means) - for example see sentence: "there will be more skills than those related to fights, there will be also plenty of practical skills, and what’s new, social skills. All built to same level of complexity." So don't concentrate on this - there are more important things to do for now, like coding working prototype, or story (story is more important because it was decided so, when we voted for key gameplay - 1) exploration, 2) story, 3) NPC interactions - elements so we stick to it) - and don't forget that story in games means also (and especially when we have NPC interactions that important!) all dialogues, descriptions, logs, notebooks, notes, letters, books and all stuff that is inside game and is read/said to character/player, character/player can read or character say/select it - because that's what player see and is in contact with, so there is plenty to do with it