Love2D Floating Text - Simple floating text system

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Hipreme
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Love2D Floating Text - Simple floating text system

Post by Hipreme »

It lets you do floating text, commonly used for displaying combat text in JRPGs

Simple example:

Code: Select all

PopupTextManagerInstance:addPopup(
    {
        text = "Example Text",
        font = yourFontInstance
        color = {r = 255, g = 0, b = 0, a = 255},
        x = 200,
        y = 200,
        scaleX = 4,
        scaleY = 4,
        fadeIn = {start = 0.2, finish = 0.7},
        fadeOut = {start = 0.7, finish = 2},
        dX = 40,
        dY = 40,
        duration = 2
    })
Features
Features
- Input a Class base for PopupTextManager
- Use your own render function
- Move by parameters
- Circular Motion
- Fade In and Fade Out
- Blend Modes, Scaling, Rotation, Time on Screen
- Add your own font to the text

Add the PopupTextManager instance to the love.update a love.draw function, the it will take care of everything

Download it on: https://github.com/MrcSnm/Love2D-Floating-Text
Attachments
floating-text.gif
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hasan
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Posts: 4
Joined: Sun Jan 29, 2017 12:09 pm

Re: Love2D Floating Text - Simple floating text system

Post by hasan »

it shows an error while trying it:

Code: Select all

Error

lib/effects/PopupTextManager.lua:139: Invalid blend mode 'additive', expected one of: 'alpha', 'add', 'subtract', 'multiply', 'lighten', 'darken', 'screen', 'replace', 'none'


Traceback

[C]: in function 'setBlendMode'
lib/effects/PopupTextManager.lua:139: in function 'render'
main.lua:92: in function 'draw'
[C]: in function 'xpcall'

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zorg
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Location: Absurdistan, Hungary
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Re: Love2D Floating Text - Simple floating text system

Post by zorg »

Was probably made for a different löve version.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Hipreme
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Posts: 15
Joined: Wed Jun 03, 2020 9:57 pm
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Re: Love2D Floating Text - Simple floating text system

Post by Hipreme »

hasan wrote: Thu Jun 04, 2020 4:52 pm it shows an error while trying it:

Code: Select all

Error

lib/effects/PopupTextManager.lua:139: Invalid blend mode 'additive', expected one of: 'alpha', 'add', 'subtract', 'multiply', 'lighten', 'darken', 'screen', 'replace', 'none'


Traceback

[C]: in function 'setBlendMode'
lib/effects/PopupTextManager.lua:139: in function 'render'
main.lua:92: in function 'draw'
[C]: in function 'xpcall'

I'm sorry, I've updated on the same day the code in the manager, but forgot about main, it needed simply to change from 'additive' to 'add', it is already updated on github
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