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Metaballs
Posted: Wed Jul 31, 2019 6:01 pm
by unixfreak
This module creates a drawable surface with some HSL bouncing metaballs.
Maybe someone will find this useful as a starting point for something else. Code can be found here:
https://github.com/Jigoku/love2d_metaballs
Basic Usage:
Code: Select all
function love.load()
require("metaballs")
metaballs.create(8) -- spawn 8 metaballs
end
function love.draw()
love.graphics.draw(metaballs.surface(),0,0)
end
function love.update(dt)
metaballs.update(dt)
end
This was inspired by a coding challenge video i came across recently:
https://www.youtube.com/watch?v=ccYLb7cLB1I
Re: Metaballs
Posted: Thu Aug 01, 2019 9:17 am
by azoyan
Looks great!
Re: Metaballs
Posted: Thu Aug 01, 2019 1:00 pm
by YoungNeer
Perhaps I could use this as background in my MainMenuState. Thanks a lot
Re: Metaballs
Posted: Thu Aug 01, 2019 2:18 pm
by grump
Looks nice! I played around with it for a bit and made some optimizations. The calculation is now done in a shader, and the texture is not recreated every frame. It's quickly hacked in though, so the code is far from optimal and not very pretty.
Re: Metaballs
Posted: Thu Aug 01, 2019 4:13 pm
by unixfreak
grump wrote: ↑Thu Aug 01, 2019 2:18 pm
Looks nice! I played around with it for a bit and made some optimizations. The calculation is now done in a shader, and the texture is not recreated every frame. It's quickly hacked in though, so the code is far from optimal and not very pretty.
Hey, that's cool. Yeah, runs much faster as a shader. I still haven't a clue at writing things via shader language, will have to dig into that more in the future.