Vapor + compat
Posted: Tue Jun 23, 2015 6:04 am
Hello all today I am going to open up testing on a fork of Vapor I have been working on. I made a compatibility layer for 0.8.0 games and updated Vapor to 0.9.x. Most of the games work and have been tested. But I have not fully played many of them. So I'm asking y'all to play some games. Some really fun ones. A lot of fun ones lol.
Submit any issues that y'all have on this forum and in the issue tracker on my fork:
https://github.com/Bobbyjoness/vapor
Here is attached is the .love also please make suggestion for the future of Vapor.
Also just in case some of y'all don't know I'm not the original author of Vapor but I did get permission to run this test. The original author is Josefnpat and the original repo is here https://github.com/josefnpat/vapor
Edit 1: The second Vapor file fixed some games using threads. But they way I did it may introduce race conditions and ultimately can cause threads to hang if they are waiting on a package that they will never receive or whatever is happening. I was told I would have to make a mutex lock but I'm putting that off. If any of y’all would like to take a stab at it I would much appreciate it. If a game with threads freezes just restart it. Guys tell me what y'all think of the fixed cover flow
Submit any issues that y'all have on this forum and in the issue tracker on my fork:
https://github.com/Bobbyjoness/vapor
Here is attached is the .love also please make suggestion for the future of Vapor.
Also just in case some of y'all don't know I'm not the original author of Vapor but I did get permission to run this test. The original author is Josefnpat and the original repo is here https://github.com/josefnpat/vapor
Edit 1: The second Vapor file fixed some games using threads. But they way I did it may introduce race conditions and ultimately can cause threads to hang if they are waiting on a package that they will never receive or whatever is happening. I was told I would have to make a mutex lock but I'm putting that off. If any of y’all would like to take a stab at it I would much appreciate it. If a game with threads freezes just restart it. Guys tell me what y'all think of the fixed cover flow