I’m new to LOVE and lua. I'm beginner programmer also. I am searching through the net to find engines which are capable of creating simple multiplayer games in an easy way. It’s a part of my programing task at collage. I’ve already “mastered” Unity and Godot engines for that purpose. They have high level api for that, which I'm fond of. I just need to create simple games like tic tac toe over the network…
I found a sync.lua and share.lua library, which can help me to achive my goal.
https://github.com/castle-games/sync.lua
https://github.com/castle-games/share.lua
Is there any tutorial that I can learn from ?
Ok. I just found that sync.lua has a basic tutorial. I'll look into it and hope it will be enough. Also there's a note on github that:
Okey...but there's no reference to share.lua, nor an example. I'm a bit confused.NOTE: Development on this library has been paused, and efforts have shifted to a new way of doing things. This was done after receiving some feedback from users using sync.lua about not being a fan of its OOP-y structure and of the lack of clarity in server vs. client code separation. The new library addresses these issues head-on. Stay posted!