Code: Select all
function love.load()
playerX = 1
playerY = 1
playerDifference = playerX/playerY
markerX = 1
markerY = 1
markerDraw = false
markerDifference = 1
playerCooldown = 50
end
function love.update(dt)
if love.keyboard.isDown("d") then
playerX = playerX + 4
end
if love.keyboard.isDown("a") then
playerX = playerX - 4
end
if love.keyboard.isDown("w") then
playerY = playerY - 4
end
if love.keyboard.isDown("s") then
playerY = playerY + 4
end
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then
markerDraw = true
markerX = x
markerY = y
markerDifference = x/y
if playerDifference ~= markerDifference then
playerX = playerX + 1
playerY = playerY + 1
end
end
end
function love.draw()
if markerDraw == true then
love.graphics.circle("fill", markerX, markerY, 5,5)
end
love.graphics.rectangle("fill", playerX, playerY, 20, 20)
end