Hey everyone, how would you approach having a split screen with 2 different resolutions?
Top one is a scaled up version of a viewport with a base resolution of 128*128 (so scaled to fit the width of the screen) and the bottom one is the other viewport at the device resolution. Imagine if you had a gameboy running with a scaled viewport and the rest would be the controls drawn on screen at full resolution.
Try to understand how to approach this in an efficient way since it should run on mobiles too. Canvas?
How to approach this?
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Re: How to approach this?
just try gamera.lua, run the demo. viewtopic.php?f=5&t=12033&hilit=gamera
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