Avatars: OBEY!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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zorg
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Re: Avatars: OBEY!

Post by zorg » Wed Apr 08, 2020 6:30 am

NegiMox wrote:
Wed Apr 08, 2020 4:36 am
Hello,iam new to love2d i was wandering do people still use this forum or not?
Off-topic, but yes, if you look at the last posted dates for each subforum, you'll see they're very recent.
This is slower than the Discord channel though, so do try learning some patience when your thread doesn't instantly get an answer, or ask in there. :P
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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NegiMox
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Re: Avatars: OBEY!

Post by NegiMox » Wed Apr 08, 2020 7:06 am

This is my thread link:https://love2d.org/forums/viewtopic.php?f=3&t=88590
Hope someone reply.

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AuahDark
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Re: Avatars: OBEY!

Post by AuahDark » Sun Sep 13, 2020 4:33 pm

Animated OBEY! The first of its kind probably.
Profile. Do you encounter crashes in LÖVE Android and wanna send me logcats? Please hit me up in LÖVE Discord and send the full logcat file!

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miko
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Re: Avatars: OBEY!

Post by miko » Fri Dec 11, 2020 10:36 pm

AuahDark wrote:
Sun Sep 13, 2020 4:33 pm
Animated OBEY! The first of its kind probably.
Meaning "first animated logo"? Here is one made with Love2d.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples

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Gunroar:Cannon()
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Re: Avatars: OBEY!

Post by Gunroar:Cannon() » Mon Dec 14, 2020 7:15 am

Too bad I had to lower the resolution of my avatar for it to be accepted. :cry:
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow

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