General discussion about LÖVE, Lua, game development, puns, and unicorns.
maromaro
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Hello, i am new to the framework and i don't know if there is any best practices i should follow or anything like that, for example what approach if best OOP or ECS. so i would appreciate any advice.

ReFreezed
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(Seriously though, everyone's got their own programming style and there's no right or wrong. While one "practice" works well for some, it doesn't work well for others. My actual advice is to look for your own style by doing programming instead of asking random people about what will just end up being a bunch of subjective opinions.)
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"If each mistake being made is a new one, then progress is being made."

maromaro
Prole
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Joined: Tue Nov 24, 2020 12:33 am

ReFreezed wrote:
Thu Dec 03, 2020 10:14 pm

(Seriously though, everyone's got their own programming style and there's no right or wrong. While one "practice" works well for some, it doesn't work well for others. My actual advice is to look for your own style by doing programming instead of asking random people about what will just end up being a bunch of subjective opinions.)
Thank you i appreciate your response , and i will indeed star developing my own Programming Style.

sphyrth
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I wanna start the discussion (because I naturally want someone to disagree with this).

If you're new to programming in general, OOP it's intuitive.
If you're quite advanced, ECS is a good option since we're in a generation that says "OOP is Dead".

maromaro
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Joined: Tue Nov 24, 2020 12:33 am

sphyrth wrote:
Thu Dec 03, 2020 11:14 pm
I wanna start the discussion (because I naturally want someone to disagree with this).

If you're new to programming in general, OOP it's intuitive.
If you're quite advanced, ECS is a good option since we're in a generation that says "OOP is Dead".
Hello i appreciate your response , i am pretty comfortable with OPP concepts so i naturally tend to use the OOP approach even tho i am not that much of a new programmer. so i don't think that it is a matter of beginner or advanced programmer it's just preference and what approach you used to and "master".

Nikki
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My advice would be to not upfront pick OOP or ECS, both have their advantages for specific cases but none of them are necessary at all.

Lua is a prototype based language meaning you dont need all the OOP jazz at all, and when you arent developing a RPG with countless enemy types and effects i personally dont see much of a gain in using ECS either.

The thing that ECS does better then OOP (imo) is that it favors Composition over Inheritance.
but to compose some gameobject of smaller parts you dont need ECS at all.

maromaro
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Nikki wrote:
Fri Dec 04, 2020 5:13 pm
My advice would be to not upfront pick OOP or ECS, both have their advantages for specific cases but none of them are necessary at all.

Lua is a prototype based language meaning you dont need all the OOP jazz at all, and when you arent developing a RPG with countless enemy types and effects i personally dont see much of a gain in using ECS either.

The thing that ECS does better then OOP (imo) is that it favors Composition over Inheritance.
but to compose some gameobject of smaller parts you dont need ECS at all.
Hi thank you for the advice i appreciate you .

Gunroar:Cannon()
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Luckily there are alot of tools for love2d, such as bump, stalker-X, rotLove, jumper, etc.
For more libraries just go to awesome love2d on github. Here's the link:
https://github.com/love2d-community/awesome-love2d
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
for x, enemy in ipairs(self.allEnemies) do
self:Cannon(enemy)
end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow


maromaro
Prole
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Joined: Tue Nov 24, 2020 12:33 am

Gunroar:Cannon() wrote:
Sun Dec 13, 2020 9:37 am
Luckily there are alot of tools for love2d, such as bump, stalker-X, rotLove, jumper, etc.
For more libraries just go to awesome love2d on github. Here's the link:
https://github.com/love2d-community/awesome-love2d
Roger that.Thank you i appreciate you.

FKemp
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