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Re: LÖVE 11.2 released!

Posted: Fri Jan 11, 2019 3:37 pm
by Jasoco
slime wrote: Thu Jan 10, 2019 9:55 pm 11.0 and 11.1 crash in macOS 10.14. love 11.3 will include an updated version of SDL which has working vsync on macOS.
I don't get any crashes on 11.0 on my end. (Edit: Just remembered it's only because you gave me a fixed build a while back) I just can't use 11.2 because of the vsync ignoring issue. I'll just wait for 11.3 for now then. Any idea when that will be coming?

Re: LÖVE 11.2 released!

Posted: Sat Jan 12, 2019 9:12 pm
by xsw
Hi,

When I read a json file in 11.2 (on mac os), then linebreaks and tabs are included in printed characters. This was not the case in 11.1:

for example, I get this in 11.2:

{"a": {\n\n"b": ...

Instead of this (11.1):

{"a": {

"b":

This messes up parsing of the json.

Re: LÖVE 11.2 released!

Posted: Mon Feb 04, 2019 8:49 am
by ni_lus
Hi,

I'm using the 11.1 apk to test audio recording functionality. But it's not able to list available recording devices. The returned table consists of 1 entry only, I think a default return (no name, 8khz, 16 bit, mono). And I checked the apk, doesn't have a Recording permission. Is there a way around this?

Re: LÖVE 11.2 released!

Posted: Sat Mar 30, 2019 8:45 am
by NicMagnier
slime wrote: Fri Nov 30, 2018 1:29 am macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side.

It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's also why dark mode doesn't work properly in love 11.1 but does in 11.2).
So I've just updated to 10.14.4 and the vsync issue seem to be gone for me.

The update only mention "Fixes a graphics compatibility issue that may occur on some external displays connected to Mac mini (2018)"

Re: LÖVE 11.2 released!

Posted: Wed Apr 03, 2019 9:27 pm
by Jasoco
NicMagnier wrote: Sat Mar 30, 2019 8:45 am
slime wrote: Fri Nov 30, 2018 1:29 am macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side.

It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's also why dark mode doesn't work properly in love 11.1 but does in 11.2).
So I've just updated to 10.14.4 and the vsync issue seem to be gone for me.

The update only mention "Fixes a graphics compatibility issue that may occur on some external displays connected to Mac mini (2018)"
Not fixed for me. Still broken. In fact the frame studdering is worse while the framerate is still higher and Vsync is still not working. lol

Re: LÖVE 11.2 released!

Posted: Sat Apr 20, 2019 6:41 pm
unfortunately i cannot use Love 11.2
until StartDEV or another who can create Fast and simple compiler Love2d -> Apk with signing apk. (optional)

Re: LÖVE 11.2 released!

Posted: Mon Apr 22, 2019 1:10 pm
by PGUp
[email protected] wrote: Sat Apr 20, 2019 6:41 pm unfortunately i cannot use Love 11.2
until StartDEV or another who can create Fast and simple compiler Love2d -> Apk with signing apk. (optional)
use this, much more simple. But wont work on Playstore from what I know.

https://love2d.org/wiki/Game_Distribution/APKTool

Re: LÖVE 11.2 released!

Posted: Fri Apr 26, 2019 12:11 pm
by milon
I hope you realize that the linked APKTool is obsolete and incompatible with the Play Store. It will likely work for side-loading, but it's not the route to go if you want an "official" release on Android.

Re: LÖVE 11.2 released!

Posted: Mon Apr 29, 2019 6:36 pm
by jessemillar
Is anyone else having issues with getting crisp pixels in 11.2? I upgraded from 11.1 today and suddenly my pixels are a bit fuzzy.

Re: LÖVE 11.2 released!

Posted: Wed May 01, 2019 6:13 pm
by maxtrautwein
I also have some issue with the 11.2 on mac OS 10.14.3 with the fps.. Where can i get back the 11.1 version ??
update : just done the 10.14.4 update and it works fine now, great.