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Re: Share your fiddles!

Posted: Thu Oct 27, 2016 3:17 am
by Alexar
http://lovefiddle.com/7hJifaXkLeM3Y7EK2

easy wave maker, drag mouse to wave.

Re: Share your fiddles!

Posted: Thu Oct 27, 2016 5:54 pm
by pgimeno
Cool effect!

Re: Share your fiddles!

Posted: Sun Nov 20, 2016 1:42 pm
by easy82
Another minigame in LoveFiddle, it's a snake game:
http://lovefiddle.com/zwntrMCwj9nqXi5RZ

Question: how would you include little images and sounds to work with Love Fiddle? As a table maybe? How would you convert them to a table?

Re: Share your fiddles!

Posted: Sun Nov 20, 2016 1:50 pm
by Positive07
base64 encoded string!

Re: Share your fiddles!

Posted: Sun Nov 20, 2016 7:18 pm
by s-ol
Positive07 wrote:base64 encoded string!
yup, take a look at the nogame.lua from love itself: https://bitbucket.org/rude/love/src/d47 ... ew-default

Re: Share your fiddles!

Posted: Mon Nov 21, 2016 10:58 am
by easy82
Good idea, thanks guys! Do you know any tool for that? Or maybe I should load them into Love2D first and then write out the data as Base64 encoded string...

Re: Share your fiddles!

Posted: Mon Nov 21, 2016 11:14 am
by Positive07

Re: Share your fiddles!

Posted: Mon Nov 21, 2016 2:47 pm
by easy82
Thanks! I thought you might have some favourite tool for this. I see there are ones that deals with sound files too. Cool! :)

Re: Share your fiddles!

Posted: Mon Nov 21, 2016 7:14 pm
by Smoggert
I fiddled my lastest project. (tuned it down a bit for the fiddle to not crash)

http://lovefiddle.com/cNr47LHZn4vLJm44t

Adjustable map variables line 4 - 7


Spacebar generates a newly seeded map

101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.

Re: Share your fiddles!

Posted: Mon Nov 21, 2016 8:33 pm
by Ulydev
Smoggert wrote:I fiddled my lastest project. (tuned it down a bit for the fiddle to not crash)

http://lovefiddle.com/HYdrzsYnBB872u3a8

Adjustable map variables line 4 - 7


Spacebar generates a newly seeded map

101x101 noise generated heightmap in 2.5d (down from 1001x1001 in my desktop version)
The scroll functionality / keypresses etc feel a lot different than on dekstop löve, but I take it that has something to do with it porting to JS.
Damn, that's pretty cool! :cool: