General discussion about LÖVE, Lua, game development, puns, and unicorns.
3 posts • Page 1 of 1
Punchdrunk is a much more viable solution. It runs the (precompiled) code in a browser lua VM and supplies hardware-accelerated canvas API bindings for the love functions, it doesn't get any better than that for JS (or does it?)
Last edited by s-ol on Sun Mar 15, 2015 1:42 am, edited 1 time in total.
- Solid Snayke
- Posts: 2899
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
SDL recently acquired an emscripten backend, which should make it easier to create a port of LÖVE to it. I don't know what else might be involved in doing that though.
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