What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Towerfiend
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Re: What's everyone working on? (tigsource inspired)

Post by Towerfiend »

Dug around for Object Orientation tutorials. Worked on one and decided to expand on it like this.

Image

It's currently all console prints, I plan on making it run on the actual love window...
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SoggyWaffles
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Re: What's everyone working on? (tigsource inspired)

Post by SoggyWaffles »

Of all the projects I've seen on this list, this last one might be the one I'm most interested in.
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Jesus
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Re: What's everyone working on? (tigsource inspired)

Post by Jesus »

I'm working on an epic book about a battle for earth and the morality of fighting in relation to life being created from dirt.


Here's a thereisentithisciiiie:
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Jesus
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Re: What's everyone working on? (tigsource inspired)

Post by Jesus »

When I say dirt I had spoken 0f wickedness. I repent.

Love You
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ivan
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Re: What's everyone working on? (tigsource inspired)

Post by ivan »

Hey, I'm almost done with my (non-Love2D) project called 8-Bit Commando:
Image Image Image
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.
Last edited by ivan on Mon May 16, 2011 9:23 am, edited 1 time in total.
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kikito
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Re: What's everyone working on? (tigsource inspired)

Post by kikito »

During the last month I've released memoize.lua, inspect.lua, cron.lua and tween.lua . I might add a last one to that list (still not sure).

Then I'll move to something else - In 4 weeks I'm going to host a Lua presentation and I'd like to prepare something special for that. So I'll be on the not-LÖVE specific territory for a while still.
ivan wrote:Hey, I'm almost done with my (non-Love2D) project called 8-Bit Commando:
<images>
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.
Looks really nice!
When I write def I mean function.
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Currently working on a dungeon-crawler style game with randomly created Zelda-style dungeons. That's all I can say because I don't want to jinx anything.
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Ryne
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Re: What's everyone working on? (tigsource inspired)

Post by Ryne »

Creating graphics for a small space-based arcade game, anyone interested in programming it?

Image
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BlackBulletIV
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Re: What's everyone working on? (tigsource inspired)

Post by BlackBulletIV »

Ryne wrote:Creating graphics for a small space-based arcade game, anyone interested in programming it?

Image
What's the concept/mechanic behind the game?
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Ryne
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Re: What's everyone working on? (tigsource inspired)

Post by Ryne »

BlackBulletIV wrote:
Ryne wrote:Creating graphics for a small space-based arcade game, anyone interested in programming it?

Image
What's the concept/mechanic behind the game?
No clue, just had that image pop in my head :). I assume it would involve jumping, grabbing extra air, and dodging stuff.
@rynesaur
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