What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

It's adorable. You should use Flux and add some transition animations to their movement. It would probably take 5-10 minutes.

So what exactly is it?
MatijaxD
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Re: What's everyone working on? (tigsource inspired)

Post by MatijaxD »

Hello :awesome:
I'm new to game development and löve and now I'm working on my first game. It's nothing special, just a simple pong rip off, but I'm trying to make it without looking at anything other than the löve and lua documentation. This is what I got so far. Image
Now I need to figure out how to make the ball and the enemy move.
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D0NM
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Re: What's everyone working on? (tigsource inspired)

Post by D0NM »


https://youtu.be/ss0vrPkz3Nw

Well. Here is the latest Zabuyaki retro beat 'em up demo.
Testing the scene smooth zooming.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar »

I am working on a platformer shooting game named Rambo Cat.
here is the progress:
weapons.gif
weapons.gif (801.67 KiB) Viewed 2439 times
GIF3.gif
GIF3.gif (4.31 MiB) Viewed 2439 times
MasterQ32
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Re: What's everyone working on? (tigsource inspired)

Post by MasterQ32 »

Prototype of a top-down tank shooter:
Image
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D0NM
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Re: What's everyone working on? (tigsource inspired)

Post by D0NM »

I have a Rambo cat!
I have a tank shooter:
Uggh!
A cool game with Cat Rambo on tank ))

Cool games, guys!
------------------------------------------------------------
We have just 1 screenie.
Stifu has finished the 1st building on the BG.

Image

more stuff is in the devblog in the signature ^__-
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
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HugoBDesigner
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Re: What's everyone working on? (tigsource inspired)

Post by HugoBDesigner »

Trying to put together a level editor for my "Filler" game:

Image
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

I'm experimenting with 0.11.0 queueable sources and sound synthesis. I'm currently out of ideas on what to do next. Code's here.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Zireael
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Re: What's everyone working on? (tigsource inspired)

Post by Zireael »

As my port of a roguelike-RPG is closer and closer to complete, I've started thinking of using similar principles (procedural generation, I mean) to make a 2d topdown city car racer.

I am however having trouble finding anything remotely resembling a racer on the forums or on the net. Most stuff seems to lack any sort of working AI. And while I know how to use A* and Djikstra, I am not sure how to combine them with physics needed for racing, I only used them for tile-based games.
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raidho36
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Re: What's everyone working on? (tigsource inspired)

Post by raidho36 »

A snake game with randomly generated levels. I'm doing it on my phone lol!
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