What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
nikneym
Citizen
Posts: 56
Joined: Sat Mar 09, 2013 1:22 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by nikneym »

Currently working on my new game (Bullopu) and this is login screen for it.

Image
User avatar
NightKawata
Party member
Posts: 294
Joined: Tue Jan 01, 2013 9:18 pm
Location: Cyberspace, Room 6502
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

nikneym wrote:Currently working on my new game (Bullopu) and this is login screen for it.

Image
ey b0ss can i buy hats on dat market

or skins

or fishing rods

I think that looks pretty rad though
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
User avatar
Ulydev
Party member
Posts: 445
Joined: Mon Nov 10, 2014 10:46 pm
Location: Paris
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Working on an untitled game. Here's the title screen.

Image

And a trip in space:

Last edited by Ulydev on Fri Dec 11, 2015 8:39 pm, edited 1 time in total.
User avatar
airstruck
Party member
Posts: 650
Joined: Thu Jun 04, 2015 7:11 pm
Location: Not being time thief.

Re: What's everyone working on? (tigsource inspired)

Post by airstruck »

Image

Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)

https://github.com/airstruck/luigi
User avatar
NightKawata
Party member
Posts: 294
Joined: Tue Jan 01, 2013 9:18 pm
Location: Cyberspace, Room 6502
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

airstruck wrote:[dat image tho]

Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)

https://github.com/airstruck/luigi

hey buddy lookin gud can i make my level editor with that
how about fishing
can i fish with it


nah but seriously that's looking pretty clean, FINISH HIM!!!
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
User avatar
kbmonkey
Party member
Posts: 138
Joined: Tue Sep 01, 2015 12:19 pm
Location: Sydney
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey »

airstruck wrote: Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)

https://github.com/airstruck/luigi
It looks nice and responsive, and love that inset gradient in the dark-themed text input! I am curious, can / will it be tab-navigable too?
User avatar
airstruck
Party member
Posts: 650
Joined: Thu Jun 04, 2015 7:11 pm
Location: Not being time thief.

Re: What's everyone working on? (tigsource inspired)

Post by airstruck »

kbmonkey wrote:It looks nice and responsive, and love that inset gradient in the dark-themed text input! I am curious, can / will it be tab-navigable too?
Thanks! It does have tab navigation, and also easy keyboard shortcuts. For example, giving a widget a property like `key = 'ctrl-alt-f12'` will cause a "Press" event to bubble from that widget when you press ctrl-alt-f12... in other words pressing ctrl-alt-f12 would behave the same as pressing the mouse button over the widget.
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Ulydev wrote:Working on an untitled game. Here's the title screen.
That looks pretty cool! Nice movement physics!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
User avatar
Ulydev
Party member
Posts: 445
Joined: Mon Nov 10, 2014 10:46 pm
Location: Paris
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Germanunkol wrote:
Ulydev wrote:Working on an untitled game. Here's the title screen.
That looks pretty cool! Nice movement physics!
Thanks there! I sent you a private message, did you receive it?
User avatar
giantofbabil
Prole
Posts: 32
Joined: Tue Dec 15, 2015 6:07 pm

Re: What's everyone working on? (tigsource inspired)

Post by giantofbabil »

I just started working on a platformer called "Space Chow!" though the name may or may not change as progress goes on. I have a lot of plans but just started a couple days ago, though in the coming days or weeks I may give a peek in here when I get it looking more up to snuff.

Code: Select all

if enemy == lowerClassSaiyan and powerLevel > 9000 then
    love.graphics.print("What?! 9000?! There's no way that could be right!", 10, 200)
else
    love.graphics.print("You fool!", 10, 200)
end
Post Reply

Who is online

Users browsing this forum: No registered users and 237 guests