[WIP] Animalese Implementation in LÖVE

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
Posts: 4
Joined: Wed Jul 10, 2019 2:48 pm

[WIP] Animalese Implementation in LÖVE

Post by Alp » Sun Dec 08, 2019 5:07 pm

For those who don't know, Animalese is the speech system used in the Animal Crossing games, as a basic interpreter, to make the characters "talk". I wanted to potentially do something similar in my own RPG, so I had a go at implementing it, in LÖVE.

My code currently lacks optimization and the timing is a bit off, since I'm in the middle of cleaning it up. But I figured that I'd post it here, and update it later.

The audio for this demo was borrowed from a Javascript version, written by Acedio: http://acedio.github.io/animalese.js/

Similarly, the test script is from Zelda 2! :P

(This demo contains a *censored* nude sprite, so just a heads up for anybody who might be offended by such things.)
(835.67 KiB) Downloaded 78 times
EDIT: (Press "Z" to proceed through the dialog, and up/down to change the pitch of the voice.)
Lead programmer, and secondary artist at "Nosey Studios", I draw lots of butts! :D

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests