I think it's time to properly introduce my current project here:
I started to work on it 3 months ago, I joined an artist on this project. So far I mostly worked on the platforming part (including pathfinding for NPCs), as well as on the editor which is integrated to the game.Wanderer is a 2D, lo-res Sci-fi cinematic platformer/adventure game that tells the tale of a man named Rook, a greying convict who wakes from cold sleep as prisoner on an orbital prison facility that’s crash landed on the ruins of an abandoned Earth. With the guidance of a hacker named Jin and the aid of a ragtag group of survivors, Rook must navigate the station and the wilds of Earth, struggling to survive against dangerous prisoners and the bizarre extradimensional beasts that haunt the dead planet.
Wanderer is a cinematic platformer at it’s core, a modernized take on classics like Another World, Flashback, and Heart of Darkness. But around this framework, we’re taking bits and pieces of mechanics and ideas that we love from other genres (such as oldschool JRPGs, Bioware-style Western RPGs, classic point’n’click adventures, and Telltale-style narrative experiences) and weaving them into a unique atmospheric story driven adventure-RPG.
And lately I worked on the "adventure" side: interacting with point of interests, looting objects, managing the inventory and triggering scripts (working in LUA is very handy for that! )
Don't hesitate to visit our current website for more info (http://wanderer-game.com/, we also have a devlog on TIGSource), and also don't hesitate if you have any question or comment! I'll try to update this topic with more specific content concerning LÖVE!
Our current plan is actually to do a Kickstarter campaign to fund the game (probably in September), as currently I'm still only working on it on my free time, so stay tuned for more info about it!
And finally I would like to really thanks this community, as besides LÖVE the game is heavily based on awesome libraries I found here (Tween, Bump, LoveFrame...).