Minigame Simulator 0.3 (Major Update!)

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HugoBDesigner
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Minigame Simulator 0.3 (Major Update!)

Post by HugoBDesigner » Wed Aug 20, 2014 12:09 am

Hello! So, I've started working on this minigame simulator a LONG time ago, but I actually just started it (but never finished). Recently, I decided to take some time to return to it, and improved a lot of things for it. It is far from finished, but it is playable already.

The main point of this simulator is to have multiple minigames in a single game AND to let people add in their own games or download someone else's games, as well as let them play on custom-made simulator skins, so they feel like playing with any "console" they like!

The games currently present by default are Snake and Tetris, as well as a "tech-demo" 3D-ish cube by alesan99, but you can install and play any game made for this, or follow the guides to make your own minigame (requires some knowledge of Lua and LÖVE).

Image Image

If you have any questions about how to make minigames for this, just check out "Reference.lua" inside the .love file. For making custom skin sets, check out "Sets.lua".

I'll try to keep updating it based on my To-Do list, or just by adding new games/sets. So if you have any problems or suggestions, just let me know :)

Code: Select all

 Version 0.3
 Changelog:
  - Fixed several bugs;
  - Rewrote sets loading system;
  - Improved game controls;
  - Added several new minigame functions;
  - Added custom settings loading for sets;
  - Added customizable buttons for sets;
  - Added multiple screens support;
  - Added new drawing functions;
  - Added pixel blending for transparency;
  - Fixed several bugs with Snake;
  - Converted to LÖVE 0.10.1;
  - Improved default game set;
  - Added lots of new game and sets functions;
  - Added game "Tetris";
  - Added demo "3D Cube" by alesan99;
  - Added a game selection menu;
  - Added a new game set: "Scribble";
  - Rewrote data loading/saving system;
  - Improved game loading;
  - Removed game speed as default on update.
-----------------------------------------------
Version 0.2
 Changelog:
  - Added pause;
  - Added settings;
  - Custom settings per game;
  - Custom skin and minigame colors;
  - Added scores and highscores;
  - Converted to LÖVE 0.9.1.
-----------------------------------------------
 Version 0.1
 Changelog:
  - Started project.
Minigame Simulator v0.3.love
Source version (.love)
(787.92 KiB) Downloaded 113 times
Minigame Simulator v0.3.zip
Executable version (.exe)
(3.43 MiB) Downloaded 58 times
Last edited by HugoBDesigner on Fri Apr 14, 2017 9:44 pm, edited 5 times in total.
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alberto_lara
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Re: Minigame Simulator 0.1 (Make your own minigame!)

Post by alberto_lara » Wed Aug 20, 2014 6:56 pm

This seems really cool, maybe you should port it to android with some changes :)

Please check mine here: http://love2d.org/forums/viewtopic.php?f=5&t=78615
LÖVE Projects: GOOi, Süsse and Katsudö
Thank you for taking the time to read this

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HugoBDesigner
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Re: Minigame Simulator 0.1 (Make your own minigame!)

Post by HugoBDesigner » Fri Aug 22, 2014 3:51 pm

So, I updated the Minigame Simulator, so now you can ACTUALLY pause games and enter the settings menu. You can also add your own game settings in a VERY easy way :)

Image Image

(I'll update the main post later)
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Murii
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Re: Minigame Simulator 0.1 (Make your own minigame!)

Post by Murii » Fri Aug 22, 2014 6:18 pm

Well...this is something new and interesting! ^^

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lost_RD
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Re: Minigame Simulator 0.1 (Make your own minigame!)

Post by lost_RD » Thu Nov 06, 2014 4:24 am

I ported 0.1 to Love 0.9.1 so that I could test it and I really like the concept. The execution is good too, snake plays well. Any chance OP is still around?
Minigame Simulator 0.1-0.9.1.love
ported to 0.9.1
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HugoBDesigner
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Re: Minigame Simulator 0.1 (Make your own minigame!)

Post by HugoBDesigner » Thu Nov 06, 2014 5:28 am

I am still around, but I'm not working on this anymore. Although I like the idea and there were a lot of things I wanted to add to this project, I realized that it wasn't good enough. Sure, it was going to load custom games, have a nice menu, etc., but this wasn't something worth it to invest time: it'd be fun to play a couple of times, then people would kinda forget about it. And so I did. But, if you want, you can still work with it, make modifications, anything you want! If you plan of taking over the project too (or anybody else), feel free as well. Credits are appreciated but this was forgotten for so long that I wouldn't even mind :P

By the way, thanks for porting it for Löve 0.9.1! I updated the main post with your link!
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lost_RD
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Re: Minigame Simulator 0.1 (Make your own minigame!)

Post by lost_RD » Fri Nov 07, 2014 3:03 pm

While it may not be a game changer, I remember spending way too much of my life on little games like these and your project prompts a lot of nostalgia for me which is nice. Any chance you could share the most up-to-date version you have? Pause functionality and that new skin in the update post would be great is possible.

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Re: Minigame Simulator 0.2 (Make your own minigame!)

Post by HugoBDesigner » Fri Nov 07, 2014 5:39 pm

Oh, right, sorry... I forgot I didn't upload the latest version :P
Updated the main post with it, plus a few informations (a.k.a changelog).
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Re: Minigame Simulator 0.2 (Make your own minigame!)

Post by lost_RD » Sat Mar 07, 2015 12:28 pm

Look what I found while sorting through some old junk! It reminded me of this project.

Image

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Re: Minigame Simulator 0.2 (Make your own minigame!)

Post by HugoBDesigner » Sat Mar 07, 2015 2:16 pm

Heheh, I have one that is pretty similar to this. That's what this project was based off of anyways :rofl:
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