Ninja vs. Samurai

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mike
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Ninja vs. Samurai

Post by mike » Mon Oct 10, 2011 6:13 am

Hey guys, I just wanted to poke my head in here to let you know that you're doing an awesome job keeping the LÖVE strong and to whore out my newest game: Ninja vs. Samurai. It started as a generic 2D puzzle representation of stealth gameplay and evolved into a ninja-themed extravaganza thanks to the graphics made by a coworker of mine. I'd löve to hear your feedback about it, both positive and negatory.

Image Image Image

Also, I have half a mind of putting in another few dozen hours to make a "real" game out of it (in this scenario, "real" means a game with an options screen, tons of levels and maybe even a level editor) and maybe see if I can make a buck or two off it somewhere (Steam??). Anyway, what do you guys think? Is there a possibility for a fun puzzle game in here somewhere? And if I wanted to move on with it, should I stick to LÖVE or is it not ready for primetime yet?

Check the game out on IndieDB and feel free to peruse the code on my GitHub account.
For all you savvy types I even made a genuine 100% LÖVE-file: DOWNLOAD ME NOW, MOFOS (file was too large to upload here :()

PS: Awesome new emoticons :crazy:
Now posting IN STEREO (where available)

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bartbes
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Re: Ninja vs. Samurai

Post by bartbes » Mon Oct 10, 2011 6:36 am

Nice!
mike wrote:Also, I have half a mind of putting in another few dozen hours to make a "real" game out of it (in this scenario, "real" means a game with an options screen, tons of levels and maybe even a level editor) and maybe see if I can make a buck or two off it somewhere (Steam??).
If you have the time, please do!
mike wrote:should I stick to LÖVE or is it not ready for primetime yet?
:|
:(
:cry:
How dare you suggest that?

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TechnoCat
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Re: Ninja vs. Samurai

Post by TechnoCat » Mon Oct 10, 2011 6:57 am

Heh, it was quite easy. Would be nice to see some more challenging levels. Pretty fun. :neko:

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bmelts
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Re: Ninja vs. Samurai

Post by bmelts » Mon Oct 10, 2011 7:21 am

Holy shit, it's mike.

Also, this is pretty sweet.

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Robin
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Re: Ninja vs. Samurai

Post by Robin » Mon Oct 10, 2011 9:44 am

SO AWESOME!
mike wrote:PS: Awesome new emoticons :crazy:
Partially thanks. :3
Help us help you: attach a .love.

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thelinx
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Re: Ninja vs. Samurai

Post by thelinx » Mon Oct 10, 2011 1:12 pm

Neat! Also, hi mike!

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mike
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Re: Ninja vs. Samurai

Post by mike » Mon Oct 10, 2011 4:31 pm

bartbes wrote:How dare you suggest that?
Be honest with me, how is LÖVE compared to something like Torque2D or Pygame?
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slime
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Re: Ninja vs. Samurai

Post by slime » Mon Oct 10, 2011 4:41 pm

mike wrote:
bartbes wrote:How dare you suggest that?
Be honest with me, how is LÖVE compared to something like Torque2D or Pygame?
Pygame isn't particularly powerful compared to LÖVE. Torque2d is restrictive, outdated, and costs money. Torque was used to make S.P.A.Z. I think, and the developers were constantly fighting it. LÖVE is more comparable to XNA than Torque, IMO.

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bartbes
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Re: Ninja vs. Samurai

Post by bartbes » Tue Oct 11, 2011 12:16 pm

And, love already has at least one commercial game out!

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T-Bone
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Re: Ninja vs. Samurai

Post by T-Bone » Tue Oct 11, 2011 12:40 pm

Awesome! This is a lot of fun!

Would, as always, love gamepad support, but no biggie.

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