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Re: Legends of Rathnor [WIP]

Posted: Wed Aug 07, 2013 9:16 pm
by jasonisop
Ive fixed some issues, and added some NPC random movement. The bat npc will randomly move every 8 seconds. This is just the start of the random movement code, right now its very very basic and the npc "jumps" to the next tile over.

Re: Legends of Rathnor [WIP]

Posted: Mon Aug 26, 2013 2:51 pm
by jasonisop
Ive added a poll to see how people like their RPG spell systems. Im thinking about letting the user create their own spells based on learning or finding the words for parts of spells. This would let people be able to create custom spells, say you know words for ice and wind, plus some other key words you could have a spell thats caused blizzard like spell that might slow and freeze your enemies.

Re: Legend of Rathnor [WIP]

Posted: Thu Sep 05, 2013 9:05 pm
by Punkroku
jasonisop wrote:The game name has been changed, and there is a massive increase on the framerate.

In the works
Redo of the camera code
Pathfinding
NPC AI
Data Storage
Using Tiled fully for easy placement of NPC's (quest, items, dialog, ect...)
A Character generation screen
A working inventory
Are you working on all this by yourself or open to contribution? I updated the
Splash.png
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Re: Legends of Rathnor [WIP]

Posted: Fri Sep 06, 2013 2:11 pm
by jasonisop
I am very open to contributions. But make sure you include licenses for both art and code contribuitions. And for your refrence any art that I have created is under the same license as the rest of the LPC art, CC BY-SA 3.0 and GPLv3.

Re: Legends of Rathnor [WIP]

Posted: Sun Sep 08, 2013 1:43 pm
by Punkroku
This was modified from your artwork, so what was the license on that

Re: Legends of Rathnor [WIP]

Posted: Mon Sep 09, 2013 2:41 pm
by jasonisop
CC BY-SA 3.0 and GPLv3

Re: Legends of Rathnor [WIP]

Posted: Tue Sep 24, 2013 2:05 pm
by LoveHurts
Heres more art modifications of your art are welcome to use..

Re: Legends of Rathnor [WIP]

Posted: Sat Jul 29, 2023 7:04 am
by jasonisop
10 years later.. one would think I would have had some progress on this, well yes and no. I have picked up working on it again, but also moving it from .8 to 11.4 so lots of changes. Right now its in a lessor stat then before but the map loads and a player can move. Hopefully I can stick with it this time and make some good progress on it. I wouldnt try pulling any version from the git currently, .8 version on there is broken, and the 11.4 isnt up. I may upload that after this weekend.