A port replacing OpenGL and OpenAL with SDL. Now defunct.
Moderator: nLÖVE Team
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bartbes
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by bartbes » Mon Mar 21, 2011 7:05 pm
As some of you may know, though nLÖVE can do great on its own, it doesn't hurt being in the 'real' love. Combine that with a desire to make love more modularized, and have alternative modules, and it's easy to see how the merge was born.
I'll be adding to the topic as we go (if I remember to update it..), so let's just start.
What's been done:
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synkro
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by synkro » Wed Mar 23, 2011 8:02 pm
To clear things up, this will render nlöve obsolete?
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bartbes
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by bartbes » Wed Mar 23, 2011 8:32 pm
It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
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SiENcE
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by SiENcE » Mon Mar 28, 2011 2:02 pm
bartbes wrote:It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
I hope cmake ?
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Robin
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by Robin » Mon Mar 28, 2011 5:41 pm
Oh, and while we're at it: would it be possible to make the name of the target executable easily changeable? I've tried building it to the name selove, but it seems it requires several non-trivial changes to the build script, which I'm not comfortable with for a few reasons.
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thelinx
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by thelinx » Mon Mar 28, 2011 6:49 pm
make && mv src/love src/selove
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Robin
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by Robin » Mon Mar 28, 2011 7:06 pm
thelinx wrote:make && mv src/love src/selove
Yes, but that's ugly.
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BlackBulletIV
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by BlackBulletIV » Tue Mar 29, 2011 12:26 am
Hold up. Does this mean getting rid of hardware-accelerated graphics? Surely not.
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thelinx
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by thelinx » Tue Mar 29, 2011 10:31 am
No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
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kalle2990
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by kalle2990 » Tue Mar 29, 2011 11:10 am
Any chance that there will be any OpenGL ES supported module?

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