Search found 110 matches
- Fri Jul 22, 2016 4:53 pm
- Forum: Support and Development
- Topic: Inventory Management help [SOLVED]
- Replies: 3
- Views: 2484
Re: Inventory Management help
Plu explained your problem. I modified your code to show you a way to do it.
- Sun Jun 19, 2016 12:44 am
- Forum: Support and Development
- Topic: Best way to detect long-press?
- Replies: 4
- Views: 2258
Re: Best way to detect long-press?
Add a timer to the button and reset it if the player stops pressing it or if he moves the mouse/finger off the button. For a normal click use a shorter timer that triggers if the player stops pressing the button. See the attached code for an example.
- Sun Jun 19, 2016 12:10 am
- Forum: Games and Creations
- Topic: Video puzzle
- Replies: 9
- Views: 6956
Video puzzle
Hi folks, I made a small and buggy video puzzle game. The goal is to drag and drop the pieces into the right position. The problem: the content of the puzzle pieces is changing :D. To play the game you have to drag and drop a ogg-theora video into the game. You can find a small one (~15MB) here: htt...
- Sat Jun 18, 2016 9:22 pm
- Forum: Support and Development
- Topic: Puzzle help
- Replies: 9
- Views: 4469
Re: Puzzle help
You could take a look at my code. Just click on the piece you want to move. If you manage to get every piece into position it shows you the complete picture. The idea is that you look at which piece a player clicks. If the empty space is next to it, then you switch the places of the clicked piece an...
- Mon Jun 13, 2016 10:52 pm
- Forum: Support and Development
- Topic: Getting folder contents with lua socket?
- Replies: 5
- Views: 1981
Re: Getting folder contents with lua socket?
You can use directory listing and parse the output. For nginx - what you are using on your server - you can use this tutorial: http://nginxlibrary.com/enable-directory-listing/ With directory listing active, you can make an HTTP-request to the folder url and parse the HTML, that the server gives you...
- Thu May 05, 2016 9:31 pm
- Forum: General
- Topic: Concise game implementations
- Replies: 6
- Views: 4211
Re: Concise game implementations
Graphical snake in 73 lines of code. There are magic numbers in there, but it should be easily understandable. Controls: arrow keys for moving Esc or q to quit There are no borders and the game restarts itself two seconds after losing it. My trimmed down version is just 51 lines of code long.
- Sun Apr 24, 2016 12:52 pm
- Forum: Games and Creations
- Topic: My Own Tile Based Game
- Replies: 3
- Views: 3663
Re: My Own Tile Based Game
Works nicely. :) I just looked at the code and noticed two things: You reload a lot of images every time you use them. Just load them in love.load() and use them when you need them. You could use something like this: function love.load() -- load all images once and save them player.image["up&qu...
- Sun Jan 31, 2016 5:07 pm
- Forum: Support and Development
- Topic: File I/O with bytes
- Replies: 6
- Views: 3415
Re: File I/O with bytes
Your Code works on my machine. Have you looked in the right place (see: https://love2d.org/wiki/love.filesystem)? The file test.bin is not saved where the .love file is. You have to look in the save directory of love.
- Tue Jan 26, 2016 8:17 pm
- Forum: Support and Development
- Topic: [Solved] Math.random creates a weird pattern
- Replies: 5
- Views: 3023
Re: Math.random creates a weird pattern
Your idea of saving a sparse matrix is flawed. I just saved the full matrix and it works (see attached code). If you fill in 90% of the boxes then it is better to store the complete matrix. Edit: ipairs iterates over integer keys, starting from 1, until it finds one which is not in the table. Sourc...
- Fri Jan 15, 2016 9:05 pm
- Forum: Libraries and Tools
- Topic: Graphoon (Now with online demo)
- Replies: 13
- Views: 7868
Re: Graphoon
It's not perfect either: First of all the runtime increases exponentially with each added node (I have an idea how to break it down using a spatial index, but haven't tried implementing one yet) and there still are some cases where the graph will "explode" or not form a nice layout. I hav...