Search found 1459 matches
- Tue Jul 05, 2011 6:47 am
- Forum: Support and Development
- Topic: Alternative tile implementation
- Replies: 46
- Views: 10781
Re: Alternative tile implementation
I implemented this now, and it seems to run pretty well. What I do is that I, at start, create as many 512*512 framebuffers as I need, and draw tiles to them. Then, I draw the one or two framebuffers currently needed to the screen. Just wondering, how many 512*512 framebuffers is it reasonable for ...
- Mon Jul 04, 2011 7:46 pm
- Forum: Support and Development
- Topic: Engine crash on start; Windows XP
- Replies: 25
- Views: 11796
Re: Engine crash on start; Windows XP
@T-Bone I am downloading a free "un-zipping" program; I will try with the zipped version. I thought Windows could handle zip files itself, even in XP if I remember correctly... But then again, I haven't used Windows a lot since I learnt about Linux a couple of years ago, so I could be wro...
- Mon Jul 04, 2011 7:27 am
- Forum: Support and Development
- Topic: Alternative tile implementation
- Replies: 46
- Views: 10781
Re: Alternative tile implementation
I implemented this now, and it seems to run pretty well. What I do is that I, at start, create as many 512*512 framebuffers as I need, and draw tiles to them. Then, I draw the one or two framebuffers currently needed to the screen. Just wondering, how many 512*512 framebuffers is it reasonable for a...
- Mon Jul 04, 2011 6:50 am
- Forum: Support and Development
- Topic: Engine crash on start; Windows XP
- Replies: 25
- Views: 11796
Re: Engine crash on start; Windows XP
Just wondering, does the LÖVE runtime (the "zipped" version) work?
- Sun Jul 03, 2011 7:51 am
- Forum: Support and Development
- Topic: My fps is hopping around like crazy
- Replies: 8
- Views: 3110
Re: My fps is hopping around like crazy
vsync issues are certainly not unheard of. It is a bit troublesome that LÖVEs only method of fps limitation seems to be vsync. What if I want the game to run at a maximum of 60 FPS no matter what computer it runs on? Or maybe I prefer 50 FPS for some reason? Or even worse, want to change the FPS mid...
- Sun Jul 03, 2011 7:06 am
- Forum: Support and Development
- Topic: Lua Metatables Tutorial
- Replies: 14
- Views: 4033
Re: Lua Metatables Tutorial
On the front page, you are probably right. However, I do think that the LÖVE wiki should, at least somewhere, contain a quite large list of useful lua guides, as this would make it easier for beginners to get started.
- Sun Jul 03, 2011 6:20 am
- Forum: Support and Development
- Topic: My fps is hopping around like crazy
- Replies: 8
- Views: 3110
Re: My fps is hopping around like crazy
It already seems to limit the fps, runs at a steady 60 FPS for me. So if it jumps for you, I'm guessing your computer has vsync issues?
- Sat Jul 02, 2011 3:41 pm
- Forum: Libraries and Tools
- Topic: LÖVETree, a LÖVE IDE
- Replies: 23
- Views: 17126
Re: LÖVETree, a LÖVE IDE
Is it Windows only?
- Fri Jul 01, 2011 7:20 am
- Forum: Support and Development
- Topic: Lua Metatables Tutorial
- Replies: 14
- Views: 4033
Re: Lua Metatables Tutorial
Just thought I'd post that I've written a tutorial on metatables . It's pretty comprehensive (although it doesn't go into many of the awesome tricks you can use with them), and covers all the metatable keys, wrapping up with a Vector class as an example. If you've got any suggestions or comments, f...
- Thu Jun 30, 2011 6:53 am
- Forum: Support and Development
- Topic: Lua Metatables Tutorial
- Replies: 14
- Views: 4033
Re: Lua Metatables Tutorial
Just thought I'd post that I've written a tutorial on metatables . It's pretty comprehensive (although it doesn't go into many of the awesome tricks you can use with them), and covers all the metatable keys, wrapping up with a Vector class as an example. If you've got any suggestions or comments, f...