Search found 1911 matches
- Sat Apr 21, 2012 8:40 am
- Forum: General
- Topic: The worlds two worst variable names
- Replies: 8
- Views: 3398
Re: The worlds two worst variable names
Cool article. Although I have to disagree that ALL variables need to be descriptive. Especially with temp/local variables I find it easier to use 'local a =' or 'local x1, y2 =', etc. It just makes the code shorter compared to descriptive variable names. Naming classes, on the other hand, I find to ...
- Thu Apr 19, 2012 10:22 am
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 62264
Re: Fizz X
Hi everybody, I'm still updating FizzX from time to time.
Recently I've added 'incomplete' support for line shapes.
Recently I've added 'incomplete' support for line shapes.
- Sat Feb 25, 2012 2:47 pm
- Forum: Libraries and Tools
- Topic: Learning AI
- Replies: 20
- Views: 8974
Re: Learning AI
Reminds me a little bit of:
http://www.jabberwacky.com/
An interesting experiment would be to submit/download responses via LuaSocket to a server so you can have a growing database.
http://www.jabberwacky.com/
An interesting experiment would be to submit/download responses via LuaSocket to a server so you can have a growing database.
- Fri Feb 17, 2012 7:49 am
- Forum: General
- Topic: Indie Game: The Movie
- Replies: 23
- Views: 4968
Re: Indie Game: The Movie
Nah, I wouldn't say this docu is 'mainstream'. If I remember correctly it was made by some people who got funded through kickstarter. I only watched a few bits but it seems that they only interviewed a few 'successful' indies. Real indies don't star in movies anyways we're too busy programming in so...
- Tue Feb 14, 2012 5:58 am
- Forum: General
- Topic: global constants in the name of efficiency
- Replies: 7
- Views: 5661
Re: global constants in the name of efficiency
Like robin said, it's usually better to use stings instead of globals - something like: if tile == "wall" then Lua checks strings very quickly because it just compares their reference in memory. Constant strings usually make your code more legible/maintainable too. The major bottlenecks in...
- Sun Feb 12, 2012 8:25 am
- Forum: Support and Development
- Topic: Why isn't this collision check working?
- Replies: 2
- Views: 979
Re: Why isn't this collision check working?
You are overwriting the 'str' variable anytime a collision check fails.
Haven't tested your .love file but I suspect you would have to change the logic to something like:
Haven't tested your .love file but I suspect you would have to change the logic to something like:
Code: Select all
str = 'false'
for i = 1, #balls do
if (collision) then
str = 'true'
break
end
end
- Thu Feb 09, 2012 3:40 pm
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 62264
Re: Fizz X
Ah yes, I think taehl should have the final say since he came up with the original version of Fizz.
- Wed Feb 08, 2012 8:23 am
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 62264
Re: Fizz X
Not bad, maybe if it was shortened to just: Collision Helper Utility (CHU)tentus wrote:Collision Helper Utility Beta By Ivan. CHUBBI.
Sorry, that's the best I can do offhand. I'll think of something better later.
Ouch.Collision Utility - Modified?
- Tue Feb 07, 2012 11:32 pm
- Forum: General
- Topic: Collision response libraries
- Replies: 17
- Views: 4506
Re: Collision response libraries
I'd love to use Box2D if it wasn't for that physics bodies limit. :? Box2D can simulate quite a high number of proxies. The max number limit(which can be adjusted if you re-build the lib yourself) makes sure that the simulation can run in realtime. There's no point in simulating thousands of shapes...
- Tue Feb 07, 2012 10:29 pm
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 62264
Re: Fizz X
Hi again. So how do you plan on making things like smooth-moving elevators which can handle variable weight, unsteady dt, etc.? I may be biased, but I thought movex/movey did a pretty good job. And this is a feature that's pretty much required. Perhaps there could be a 'kinematic' class of shapes th...