Search found 403 matches

by HugoBDesigner
Wed Sep 07, 2016 11:58 pm
Forum: Games and Creations
Topic: Minigame Simulator 0.3 (Major Update!)
Replies: 10
Views: 11471

Re: Minigame Simulator 0.3 (Major Update!)

Hey guys! Major bump with major updates! I finally worked more on this, so now it is not only "playable", but actually decent! Among the MANY changes (the changelog might even be missing out on some of the changes over the months), some of the most noticeable are: This finally has a proper...
by HugoBDesigner
Mon Sep 05, 2016 9:36 pm
Forum: Support and Development
Topic: How to make a clicked image (button) draw an image[SOLVED]
Replies: 7
Views: 5725

Re: How to make a clicked image (button) draw an image

Glad I could help :3

I suggest you add "[SOLVED]" to your title, so other people with similar questions can find this more easily ;)
by HugoBDesigner
Mon Sep 05, 2016 12:05 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91570

Re: Post-0.10.0 feature wishlist

Oh, I'm really dumb then. Sorry for the pointless post then, guys :|
by HugoBDesigner
Sun Sep 04, 2016 10:09 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91570

Re: Post-0.10.0 feature wishlist

I'm not sure how hard this would be (if possible at all), or if it already is possible and I'm missing something, but I think it'd be great if we could have nesting Canvases in LÖVE (drawing canvases inside canvases). Something tells me it's probably already possible. If so, sorry for the pointless ...
by HugoBDesigner
Sun Sep 04, 2016 3:16 pm
Forum: Ports
Topic: [SOLVED]Android check standard output?
Replies: 6
Views: 9912

Re: Android check standard output?

Yeah, I meant in the root folder as in /sdcard/, not exactly "rooting your phone" (bad wording from my part, sorry). But at least you found a more detailed explanation than I could give, so it's nice that you found it :awesome: P.S.: I think it is recommended that you add [SOLVED] to your ...
by HugoBDesigner
Sun Sep 04, 2016 1:45 am
Forum: Ports
Topic: [SOLVED]Android check standard output?
Replies: 6
Views: 9912

Re: Android check standard output?

It is possible to code directly from an Android phone. I used to code from my Android tablet all the time. All you need is to install the LÖVE for Android app and a code editor. Then you'll write your game in your "lovegame" folder (in the root folder, I think. Don't take my word for it). ...
by HugoBDesigner
Tue Aug 30, 2016 5:29 am
Forum: Libraries and Tools
Topic: [Library] Simple Path Animation
Replies: 6
Views: 4071

Re: [Library] Simple Path Animation

Alright guys, updated the demo and the main post. New, much necessary features from the demo include: - Ctrl+Z and Ctrl+Y for undoing/redoing changes to the path; - Increased the maximum number of coordinates to 50; - Fixed a bug with removing the starting point from a looped path; - Right-clicking ...
by HugoBDesigner
Mon Aug 29, 2016 4:03 pm
Forum: Libraries and Tools
Topic: [Library] Quick Gradient Library
Replies: 6
Views: 4362

Re: [Library] Quick Gradient Library

Alright, decided I should update this library. I gave up on GitHub because I'm never getting used to that.

I've updated the code to Löve 0.10.1, as well as made the gradients folder with the images optional. If you don't download the images, the program will automatically generate them for you!
by HugoBDesigner
Mon Aug 29, 2016 2:19 pm
Forum: Support and Development
Topic: How to make a clicked image (button) draw an image[SOLVED]
Replies: 7
Views: 5725

Re: How to make a clicked image (button) draw an image

Oh, you're right, for some reason I read that as right click :P

Fixed it, thanks
by HugoBDesigner
Mon Aug 29, 2016 2:10 pm
Forum: Support and Development
Topic: How to make a clicked image (button) draw an image[SOLVED]
Replies: 7
Views: 5725

Re: How to make a clicked image (button) draw an image

If I understand you correctly, you have a button image, and once you right-click it an image shows up on screen, like a pop-up, right? If so: function love.load() --This is one way of making a button. You can make it however you want, even use pre-made libraries myButton = { x = 10, y = 10, image = ...