Search found 3444 matches
- Thu Jan 14, 2016 9:01 am
- Forum: Support and Development
- Topic: Audio based gameplay?
- Replies: 4
- Views: 2350
Re: Audio based gameplay?
Sadly the image is blocked for me ATM (work network blocks "personal pages") Audio may be encoded in a variety of ways, but getSample returns samplepoints with (double precision) floating point values between -1 and 1. It's normalized (restricted) in that sense to that range from whatever ...
- Thu Jan 14, 2016 8:44 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501060
Re: What's everyone working on? (tigsource inspired)
Entity-Component-Systems... which can mean a dozen things really.
- Wed Jan 13, 2016 2:33 pm
- Forum: Support and Development
- Topic: Help me understand callbacks
- Replies: 5
- Views: 3337
Re: Help me understand callbacks
I'm sorry to say that i'm a bit lost in your question, but if you do expand on how you think functions (and callbacks) work, with simple examples, i might be able to correct your insight on anything that might be wrong!
- Wed Jan 13, 2016 1:07 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 79872
Re: LÖVE 0.10.0 released
One could write a lib to emulate a virtual gamepad, but, apart from using it with touchscreen devices, it would be virtually useless elsewhere, though feel free to code it yourself, or wait until someone does.
- Wed Jan 13, 2016 12:44 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 79872
Re: LÖVE 0.10.0 released
You mean like the current gamepad api?Watchmaker wrote:Can I suggest adding a native virtual gamepad to LÖVE 0.10.0+?
Yay 400th post... so anticlimactic : )
- Wed Jan 13, 2016 9:38 am
- Forum: Support and Development
- Topic: Need a bit of help with love.touch
- Replies: 2
- Views: 1709
Re: Need a bit of help with love.touch
It works similarly to the keyboard and mouse stuff actually; you can either use the touchpressed/released/moved callbacks, or [wiki]love.touch.getPosition[/wiki] with [wiki]love.touch.getTouches[/wiki] in love.update. As for regions, just test whether the touch's coordinates are, in case of left/rig...
- Wed Jan 13, 2016 7:20 am
- Forum: Support and Development
- Topic: Help me understand callbacks
- Replies: 5
- Views: 3337
Re: Help me understand callbacks
in the function Equipment : init(inventory), the colon syntax makes the implicit parameter self be the first argument passed to itself; in button.OnClick(object, x, y), since you're using the dot syntax, self is nothing there. Sadly i don't know what you need to call in button.OnClick instead, since...
- Tue Jan 12, 2016 6:34 pm
- Forum: General
- Topic: I LÖVE callbacks
- Replies: 29
- Views: 10836
Re: I LÖVE callbacks
Take a look at the example here . I would much rather have the love.keypressed,love.mousepressed, etc callbacks. Oh ok, i get it now, you're saying that you like how löve does it, with a game loop ([wiki]love.run[/wiki]) polling SDL events and calling callbacks ([wiki]love.event[/wiki]) inside that...
- Tue Jan 12, 2016 5:46 pm
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3704
Re: How do i take screengrabs?
I promised, so i tested it on my system with a benchmark app i made for testing micro-stutter, and after i made sure i was using Aero, here are my results: On my 64bit Win7 desktop, the printscreen key could capture the 0.10.0 löve projects' window's contents in all modes, that is, windowed, desktop...
- Tue Jan 12, 2016 10:59 am
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3704
Re: How do i take screengrabs?
I can't say, because on my system (Win7x64), it... well, when i last tested it, it worked.
I'll test it on 0.10.0 later today.
I'll test it on 0.10.0 later today.