Search found 35 matches

by seanmd
Tue Jul 02, 2013 10:31 pm
Forum: General
Topic: Yay, view frustum culling!
Replies: 6
Views: 6167

Re: Yay, view frustum culling!

And of course, as a general advice, don't bother with optimizations like this until you actually know you need them. :) this, this, a thousand times this! A quadtree would help you figure out in general what you're looking at, but their most popular use is in collision detection. The idea is to par...
by seanmd
Mon Jul 01, 2013 8:04 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1510569

Re: What's everyone working on? (tigsource inspired)

way cool, way way cool. I love seeing the tricks people come up with to make procedural content.
by seanmd
Mon Jul 01, 2013 7:24 pm
Forum: Games and Creations
Topic: bulletLÖVE
Replies: 7
Views: 6692

Re: bulletLÖVE

The engine shows definite promise! Good design. I think managing the fire button, mouse position, and direction to be a little much. I love bullet hell shooters, but I found it difficult to play the game on a trackpad (I know, not the right tool for the job.) Perhaps if it were constant autofire, or...
by seanmd
Fri Jun 28, 2013 5:11 pm
Forum: Games and Creations
Topic: Save the Cat Princess !
Replies: 12
Views: 6173

Re: Save the Cat Princess !

what did you compress this with?
by seanmd
Thu Jun 27, 2013 5:55 pm
Forum: A Whiff of Steam
Topic: A Whiff of Steam v0.0.1 (unofficial)
Replies: 23
Views: 120523

Re: A Whiff of Steam v0.0.1 (unofficial)

jjmafiae wrote:
jasonisop wrote:
jjmafiae wrote: guns:

jesses gun
jesses gun B
jesses gun C
WTF are you talking about?
A game(http://en.wikipedia.org/wiki/Video_game) called The Nuclear USSR (aka wastelands of death) :ultraglee:
are you high??
by seanmd
Thu Jun 27, 2013 5:26 pm
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9473

Re: Cutting in Line

Good point! I'll work on a strategy to make the player stand out more.
by seanmd
Wed Jun 26, 2013 7:44 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1510569

Re: What's everyone working on? (tigsource inspired)

wrote my first functional shader. [[ extern number fartsLeft; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) { vec4 textureColor = Texel(texture, texture_coords); if (textureColor.w > 0 && textureColor.x <= fartsLeft) { return vec4(0,fartsLeft,0,0.8); } else {...
by seanmd
Wed Jun 26, 2013 5:30 pm
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9473

Re: Cutting in Line

doh! I have really really naive collision on the win condition. I'll fix you, accidental cheater! I forgot to destroy the last player object's body, so it was you in a past life being knocked into the goal. Rather than run the folks here out of storage space with multiple copies of my game, I'd reco...
by seanmd
Wed Jun 26, 2013 4:55 am
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9473

Re: Cutting in Line

This is really only an incremental improvement, but I had to share the animated particles, and the beginning of the new tileset
edit: power ups! badly placed and the effects are weird ones from 3am, but powerups!
by seanmd
Wed Jun 26, 2013 12:31 am
Forum: Games and Creations
Topic: Vertical shooter - as of yet unnamed
Replies: 4
Views: 2563

Re: Vertical shooter - as of yet unnamed

I really like the explosions on the enemies as they're hit with your bullets, and that the enemies smoke if they're near death. I think the controls feel a bit floaty. Perhaps set a max speed? also, when I died I got 6YX9KrD.png and last but not least: It's called "scroll shooter". you're ...