Search found 35 matches
- Tue Jul 02, 2013 10:31 pm
- Forum: General
- Topic: Yay, view frustum culling!
- Replies: 6
- Views: 6167
Re: Yay, view frustum culling!
And of course, as a general advice, don't bother with optimizations like this until you actually know you need them. :) this, this, a thousand times this! A quadtree would help you figure out in general what you're looking at, but their most popular use is in collision detection. The idea is to par...
- Mon Jul 01, 2013 8:04 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1510569
Re: What's everyone working on? (tigsource inspired)
way cool, way way cool. I love seeing the tricks people come up with to make procedural content.
- Mon Jul 01, 2013 7:24 pm
- Forum: Games and Creations
- Topic: bulletLÖVE
- Replies: 7
- Views: 6692
Re: bulletLÖVE
The engine shows definite promise! Good design. I think managing the fire button, mouse position, and direction to be a little much. I love bullet hell shooters, but I found it difficult to play the game on a trackpad (I know, not the right tool for the job.) Perhaps if it were constant autofire, or...
- Fri Jun 28, 2013 5:11 pm
- Forum: Games and Creations
- Topic: Save the Cat Princess !
- Replies: 12
- Views: 6173
Re: Save the Cat Princess !
what did you compress this with?
- Thu Jun 27, 2013 5:55 pm
- Forum: A Whiff of Steam
- Topic: A Whiff of Steam v0.0.1 (unofficial)
- Replies: 23
- Views: 120523
Re: A Whiff of Steam v0.0.1 (unofficial)
are you high??jjmafiae wrote:A game(http://en.wikipedia.org/wiki/Video_game) called The Nuclear USSR (aka wastelands of death)jasonisop wrote:WTF are you talking about?jjmafiae wrote: guns:
jesses gun
jesses gun B
jesses gun C
- Thu Jun 27, 2013 5:26 pm
- Forum: Games and Creations
- Topic: Cutting in Line
- Replies: 21
- Views: 9473
Re: Cutting in Line
Good point! I'll work on a strategy to make the player stand out more.
- Wed Jun 26, 2013 7:44 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1510569
Re: What's everyone working on? (tigsource inspired)
wrote my first functional shader. [[ extern number fartsLeft; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) { vec4 textureColor = Texel(texture, texture_coords); if (textureColor.w > 0 && textureColor.x <= fartsLeft) { return vec4(0,fartsLeft,0,0.8); } else {...
- Wed Jun 26, 2013 5:30 pm
- Forum: Games and Creations
- Topic: Cutting in Line
- Replies: 21
- Views: 9473
Re: Cutting in Line
doh! I have really really naive collision on the win condition. I'll fix you, accidental cheater! I forgot to destroy the last player object's body, so it was you in a past life being knocked into the goal. Rather than run the folks here out of storage space with multiple copies of my game, I'd reco...
- Wed Jun 26, 2013 4:55 am
- Forum: Games and Creations
- Topic: Cutting in Line
- Replies: 21
- Views: 9473
Re: Cutting in Line
This is really only an incremental improvement, but I had to share the animated particles, and the beginning of the new tileset
edit: power ups! badly placed and the effects are weird ones from 3am, but powerups!
edit: power ups! badly placed and the effects are weird ones from 3am, but powerups!
- Wed Jun 26, 2013 12:31 am
- Forum: Games and Creations
- Topic: Vertical shooter - as of yet unnamed
- Replies: 4
- Views: 2563
Re: Vertical shooter - as of yet unnamed
I really like the explosions on the enemies as they're hit with your bullets, and that the enemies smoke if they're near death. I think the controls feel a bit floaty. Perhaps set a max speed? also, when I died I got 6YX9KrD.png and last but not least: It's called "scroll shooter". you're ...