Search found 35 matches

by seanmd
Mon Jul 15, 2013 3:06 pm
Forum: General
Topic: ParticleSystems in Rebound
Replies: 5
Views: 8536

Re: ParticleSystems in Rebound

What a great writeup, and of some pretty creative uses of particle systems to boot. Thanks to both of you.
by seanmd
Thu Jul 11, 2013 10:47 pm
Forum: Support and Development
Topic: score counter and putting objects to collect
Replies: 14
Views: 11576

Re: score counter and putting objects to collect

Is there a piece of your code where powerups are marked as collected or destroyed? In that chunk of code increment a score variable that you initialize to zero upon entering the game state. It all sort of depends on how your game is structured as to how you go about keeping track of things. an overl...
by seanmd
Wed Jul 10, 2013 5:01 pm
Forum: Support and Development
Topic: I'd like your opinion on my take on slopes.
Replies: 10
Views: 4786

Re: I'd like your opinion on my take on slopes.

If you're going to go davisdude's route you might also notice that your slopes happen to already be in a useful form. In addition to being a "triangle" they also represent a 2d vector you could pretty trivially apply to your character.
by seanmd
Tue Jul 09, 2013 8:17 pm
Forum: Support and Development
Topic: I'd like your opinion on my take on slopes.
Replies: 10
Views: 4786

Re: I'd like your opinion on my take on slopes.

If you're making a platformer, your take is pretty much correct. Check to see what kind of tile is below you, which -- while it is a trickier question than it seems -- is something you can definitely muddle your way through and learn a lot from. There's a rad article about slopes and curves in refer...
by seanmd
Mon Jul 08, 2013 3:23 am
Forum: Support and Development
Topic: Issue with simple physics removal test.
Replies: 5
Views: 2805

Re: Issue with simple physics removal test.

you're also not removing it from the toRemove list.
by seanmd
Mon Jul 08, 2013 2:43 am
Forum: Support and Development
Topic: Issue with simple physics removal test.
Replies: 5
Views: 2805

Re: Issue with simple physics removal test.

You should probably make sure the object you're trying to draw actually has a body before you ask it anything about its body. It'll get self conscious and throw an error like that one. Once you destroy the fixture the body becomes unavailable, and you're trying to draw it by using its body. No biggi...
by seanmd
Fri Jul 05, 2013 7:13 pm
Forum: General
Topic: Where do you find artists?
Replies: 3
Views: 1595

Re: Where do you find artists?

If you want someone to be in it for any kind of long haul you need to have trust and respect. Those are difficult to engender, but there are things you can do to help them along. You can pay them, you can exchange work for them, or you can do something notable enough that they approach you in the fi...
by seanmd
Fri Jul 05, 2013 5:42 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1510073

Re: What's everyone working on? (tigsource inspired)

Incredible job! I could never do anything like that :P I spent about 10 minutes just moving about and being fascinated. The code wasn't all to confusing either(granted I only looked at main.lua). I assume the Vector thing was a library or something? Or did you make it? Sure you could! I actually do...
by seanmd
Thu Jul 04, 2013 11:29 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1510073

Re: What's everyone working on? (tigsource inspired)

Making some 3d projections for a city. It's still limited, but getting better.
by seanmd
Tue Jul 02, 2013 10:52 pm
Forum: Support and Development
Topic: Iterating through a table if it doesn't have an index?
Replies: 4
Views: 2909

Re: Iterating through a table if it doesn't have an index?

Code: Select all

for key,value in pairs(table) do
  ...
end
it is significantly slower than ipairs, but not worth worrying about.

also, if you want to get at one of those objects, you'd do

Code: Select all

fruit.apples
or to make it something you can access programmatically

Code: Select all

local fruitName = 'apples'
fruit[fruitName]